Question about map/cities/towns

Locked
User avatar
Every
Administrator
Administrator
Posts: 5682
Joined: 01 Jul 2012, 04:14
CrowNet Handle: Bandit

Re: Question about map/cities/towns

Post by Every »

You are correct, Ally. It wasn’t just one faction. I know of several bases that were armed to the teeth and back. :p
omnilingual | eiditic memory | healthy complexion
THERE'S NO HEROES OR VILLIANS IN THIS PLACE
Image
JUST SHADOWS THAT DANCE IN MY HEADSPACE
amalea's trainwreck


Cliff Worthington
Registered User
Posts: 1593
Joined: 15 May 2011, 16:03
CrowNet Handle: anonymous
Location: Harper Rock
Contact:

Re: Question about map/cities/towns

Post by Cliff Worthington »

I didn't intend to make it sound singular.
Worthington/DC/SoA Supporter

Thorn apple and lily of the valley
Quite unusual, quite uncanny
Thorny roses and Nerium
Such a beautiful delirium
User avatar
Elizabeth
Registered User
Posts: 3498
Joined: 01 May 2011, 01:32
CrowNet Handle: Dreamer's Pang
Location: Tower of Ivory

Re: Question about map/cities/towns

Post by Elizabeth »

PsychoCliff wrote:I should point out having multiple traps in one location once made one's faction base near impossible to attack the members who would be on the top floor while everyone else had to fight their way up.

Edited to make what I meant clearer.
true, but faction forts are kinda...useless anyways, so.

>.>

No one is pvping anymore on a large scale.

Allowing 3 or 4 traps per square instead of like 7-8 I think is fair.
Why are you taking me through troubled waters, I asked? Because your enemies cannot swim, he replied.
Cliff Worthington
Registered User
Posts: 1593
Joined: 15 May 2011, 16:03
CrowNet Handle: anonymous
Location: Harper Rock
Contact:

Re: Question about map/cities/towns

Post by Cliff Worthington »

If no one is pvping, why need the traps?

<.<
Worthington/DC/SoA Supporter

Thorn apple and lily of the valley
Quite unusual, quite uncanny
Thorny roses and Nerium
Such a beautiful delirium
User avatar
Amalea
Developer
Developer
Posts: 2184
Joined: 05 Jun 2011, 01:49
CrowNet Handle: Tigress

Re: Question about map/cities/towns

Post by Amalea »

I have two ideas on traps:

- raise the cap to 2 per a square and see how that goes

- for private buildings - allow flexible placement of traps up to the number of traps the floor could normally hold. For for a 7x7 floor, you'd have 49 traps to place how ever you want.

I think the first idea is easiest to code though :))


@Cliff - I think the idea is to kick start PVP a bit
Image
A.R.E.S: Decima ~ Human ~ Ritualist for Hire ~ Crownet: Tigress
~ Current Roleplays ~

#00bf80
User avatar
Elizabeth
Registered User
Posts: 3498
Joined: 01 May 2011, 01:32
CrowNet Handle: Dreamer's Pang
Location: Tower of Ivory

Re: Question about map/cities/towns

Post by Elizabeth »

Uh, this discussion was about traps in OTHER AREAS that will allow more pvp back to basic roots (to some basic roots).
There would be a need for traps if we could go back to some of the other ways there were in those new areas/cities.
Why are you taking me through troubled waters, I asked? Because your enemies cannot swim, he replied.
User avatar
Alexandrea
Posts: 12318
Joined: 02 Nov 2011, 04:47
CrowNet Handle: xRobynxHoodx (aka AlexQ)
Location: The Clocktower
Contact:

Re: Question about map/cities/towns

Post by Alexandrea »

I actually think that would kind of ROCK. Just sayin'. :|
Crownet Handle: xRobynxHoodx
SoA ☽O☾ DTM ☽O☾ Q2
Image
OOC=Ally///C.S. & RP List///Dressed by Razzlynn
#ethicalmica
User avatar
Amalea
Developer
Developer
Posts: 2184
Joined: 05 Jun 2011, 01:49
CrowNet Handle: Tigress

Re: Question about map/cities/towns

Post by Amalea »

Elizabeth wrote:Uh, this discussion was about traps in OTHER AREAS that will allow more pvp back to basic roots (to some basic roots).
There would be a need for traps if we could go back to some of the other ways there were in those new areas/cities.
>.> Could combine the ideas? 2 per square in public areas and a floor limit in private
Image
A.R.E.S: Decima ~ Human ~ Ritualist for Hire ~ Crownet: Tigress
~ Current Roleplays ~

#00bf80
Cliff Worthington
Registered User
Posts: 1593
Joined: 15 May 2011, 16:03
CrowNet Handle: anonymous
Location: Harper Rock
Contact:

Re: Question about map/cities/towns

Post by Cliff Worthington »

I was under the impression that Blood is the PvP/grid heavy area, and Path was the RP?
Its one of reason I didn't go to Blood.
Worthington/DC/SoA Supporter

Thorn apple and lily of the valley
Quite unusual, quite uncanny
Thorny roses and Nerium
Such a beautiful delirium
User avatar
Alexandrea
Posts: 12318
Joined: 02 Nov 2011, 04:47
CrowNet Handle: xRobynxHoodx (aka AlexQ)
Location: The Clocktower
Contact:

Re: Question about map/cities/towns

Post by Alexandrea »

Every wrote:You are correct, Ally. It wasn’t just one faction. I know of several bases that were armed to the teeth and back. :p

Oh man, those were the good old days! :)) On one hand I am glad my gals aren't targets anymore cus all those free trips to the SR cost a lost of levelling. But on the other hand? Some of those fights were totally EPIC. <3

@ Cliffy... yeah it was supposed to be, and that was why I DID join Blood. It didn't turn out to be how I expected it to be, however. :(
Crownet Handle: xRobynxHoodx
SoA ☽O☾ DTM ☽O☾ Q2
Image
OOC=Ally///C.S. & RP List///Dressed by Razzlynn
#ethicalmica
Locked