The AI won't have characters rush to defend allies who have been sentry attacked or retaliated against. Not only because the defender and the ally in question both need to have been offline for 15 minutes for it to be considered "offline" (and if you get sentries or retalled agained, you're online), but also because it just wouldn't be very fair. Retal and sentry are offline settings, so having allies hit offline people for automatically doing those things ... well, it's not too fair.Roderic wrote:I actually got more information.
Apparently esli is on someone's enemy list, so he's been attacked that way. Still, I'm curious as to why gids didn't jump to defend when shot, even with it being whatever those forms of attack are called. Ric jumped to doms defense first time, so does code not have that form of attack in it?
Unless I'm misunderstanding?