Ideas for Humans and Vampires Alike
- Amalea
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Ideas for Humans and Vampires Alike
I have a couple different ideas that will mix humans and vampires together. One is pretty much RP-centric while the other would be a mix of RP and grid. I'd love to get some feedback/see if there's any interest on either.
The first is the RP-centric idea. Amalea is the manager of The Dungeon (basement floor of the Necro) and is always trying to find new ways to attract new customers as well as provide entertainment or services to regular patrons. One thing she would like to attempt is a human-only auction where pro-vampires humans are up on the auction block for vampires to bid on. They would be rewarded with a week (or two) with their chosen humans. I'm not sure on actual percents yet, but I'm thinking at least 75% to the human and no more than 10% to Lea with whatever remains used for event prizes (best auction outfit, random door prize, etc). One of the main goals of the event is to essentially provide new RP opportunities for humans and vampires together.
The second is an idea she had ages ago when she had been in HR for a couple months and to which she keeps coming back. She'd like to start a faction/business (not quite sure yet) where willing blood dolls are matched with vampires in need of safe blood sources at very reasonable rates. The goal is full anonymity between the vampire and blood doll - unless it happens they already have each other's ids. Eventually, she may add a service to match Blood Thieves with willing vampires, but initially the concentration will be on vampires being matched with blood dolls. I'm hoping it'd go beyond the grid to make some interesting RP threads as well.
Feedback? Any interest?
The first is the RP-centric idea. Amalea is the manager of The Dungeon (basement floor of the Necro) and is always trying to find new ways to attract new customers as well as provide entertainment or services to regular patrons. One thing she would like to attempt is a human-only auction where pro-vampires humans are up on the auction block for vampires to bid on. They would be rewarded with a week (or two) with their chosen humans. I'm not sure on actual percents yet, but I'm thinking at least 75% to the human and no more than 10% to Lea with whatever remains used for event prizes (best auction outfit, random door prize, etc). One of the main goals of the event is to essentially provide new RP opportunities for humans and vampires together.
The second is an idea she had ages ago when she had been in HR for a couple months and to which she keeps coming back. She'd like to start a faction/business (not quite sure yet) where willing blood dolls are matched with vampires in need of safe blood sources at very reasonable rates. The goal is full anonymity between the vampire and blood doll - unless it happens they already have each other's ids. Eventually, she may add a service to match Blood Thieves with willing vampires, but initially the concentration will be on vampires being matched with blood dolls. I'm hoping it'd go beyond the grid to make some interesting RP threads as well.
Feedback? Any interest?
- Amalea
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Re: Ideas for Humans and Vampires Alike
We don't seem to have a lot of Human characters about, as is obvious. That's probably why you're struggling to get much attention.
I think offering Humans up to be blood-whores to Vampires is not entirely favourable to Human players either.
Some people might like that, but, others might roll their eyes or feel a little offended that their Human's worth is basically pumping in their veins. <.<
I know this is Path of the Vampire, but I think if you're going to have a game with the option of having Human PCs, you kinda have to provide more incentives than cash for blood.
None of my Humans would be interested in offering themselves up as blood-whores. Myk would have, but, he's no longer Human (and hasn't been for about 4 years).
I'm sorry I can't be very helpful. >.<
I thought I would respond to let you know that you're not being ignored. <3
I think offering Humans up to be blood-whores to Vampires is not entirely favourable to Human players either.
Some people might like that, but, others might roll their eyes or feel a little offended that their Human's worth is basically pumping in their veins. <.<
I know this is Path of the Vampire, but I think if you're going to have a game with the option of having Human PCs, you kinda have to provide more incentives than cash for blood.
None of my Humans would be interested in offering themselves up as blood-whores. Myk would have, but, he's no longer Human (and hasn't been for about 4 years).
I'm sorry I can't be very helpful. >.<
I thought I would respond to let you know that you're not being ignored. <3
- Thorne (DELETED 7278)
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Re: Ideas for Humans and Vampires Alike
Likewise, I can only speak from my own perspective, but I couldn't see being interested in playing a char who was nothing more than the equivalent of a $600 blood bag. I think most people want to play chars who are not just a stepping stone or convenience for another char. It's why there are so few humans in the first place, because people don't see opportunities to play them as chars that are interesting and unique in their own right, and not just in a supporting role for vamps, the real stars of the show. I could see blood thieves being interested in the matching idea, but again, not vamps, and for the same reasons.
I also can't see anyone who is playing a blood doll doing it for very long, because eventually they are really just waiting on their own turning thread, so in addition to the numbers not being there, there would be no long term investment.
Again, this is all my perspective. You might be the sort to really enjoy playing a blood doll and the RP that it brings, but then again I really enjoy playing a pure human who knows little to nothing about the masq, and I don't see a lot of other players doing that either, so tropes like that just might not translate to game wide movements or styles of play.
I promise I'm not trying to **** all over your idea. I'm just explaining why in my opinion the interest might not be there, so like Claire (Myk) said, you don't think people are just ignoring you. If anyone wants to contradict me on this, go for it.
I also can't see anyone who is playing a blood doll doing it for very long, because eventually they are really just waiting on their own turning thread, so in addition to the numbers not being there, there would be no long term investment.
Again, this is all my perspective. You might be the sort to really enjoy playing a blood doll and the RP that it brings, but then again I really enjoy playing a pure human who knows little to nothing about the masq, and I don't see a lot of other players doing that either, so tropes like that just might not translate to game wide movements or styles of play.
I promise I'm not trying to **** all over your idea. I'm just explaining why in my opinion the interest might not be there, so like Claire (Myk) said, you don't think people are just ignoring you. If anyone wants to contradict me on this, go for it.
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Re: Ideas for Humans and Vampires Alike
I'm sorry. My human wouldn't be interested in this unless he's getting blood in return and even then it would be a short lived plot until that group started....with my idea or claire and my idea combining together. Which I hope for the latter. So it might be ok for him for now, but after like two threads at most I'd be like. ..nah. he has so much more potential
- Trahir Trahison
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Re: Ideas for Humans and Vampires Alike
If actually role-playing this idea out, the group would last as long as it took for the first real pro-masquerade vampire to hear of it and proceed to gather a few buddies, lock and bar the doors of wherever the vampires and their blood dolls were partying and torch the place.
The idea of blood dolls works in other similar games because of what is called the Vinculum. It is the addiction to vampiric blood and the false love it brings in tandem with what is called the Kiss, the euphoric feeling being bitten has for a human.
Path has neither of these and humans simply get poisoned by vampire blood and the bite leaves them dizzy. It's really not set up well for a blood doll system through pure RP due to this.
It's a standard idea used in Vampire the Requiem and even moreso in Vampire the Masquerade, but it doesn't fit the canon of Path well at all.
The idea of blood dolls works in other similar games because of what is called the Vinculum. It is the addiction to vampiric blood and the false love it brings in tandem with what is called the Kiss, the euphoric feeling being bitten has for a human.
Path has neither of these and humans simply get poisoned by vampire blood and the bite leaves them dizzy. It's really not set up well for a blood doll system through pure RP due to this.
It's a standard idea used in Vampire the Requiem and even moreso in Vampire the Masquerade, but it doesn't fit the canon of Path well at all.
Tribulation brings enlightenment...
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Re: Ideas for Humans and Vampires Alike
Yeah... You said what I was trying to say in a much better way. XDThorne wrote:Likewise, I can only speak from my own perspective, but I couldn't see being interested in playing a char who was nothing more than the equivalent of a $600 blood bag. I think most people want to play chars who are not just a stepping stone or convenience for another char. It's why there are so few humans in the first place, because people don't see opportunities to play them as chars that are interesting and unique in their own right, and not just in a supporting role for vamps, the real stars of the show. I could see blood thieves being interested in the matching idea, but again, not vamps, and for the same reasons.
I also can't see anyone who is playing a blood doll doing it for very long, because eventually they are really just waiting on their own turning thread, so in addition to the numbers not being there, there would be no long term investment.
Again, this is all my perspective. You might be the sort to really enjoy playing a blood doll and the RP that it brings, but then again I really enjoy playing a pure human who knows little to nothing about the masq, and I don't see a lot of other players doing that either, so tropes like that just might not translate to game wide movements or styles of play.
I promise I'm not trying to **** all over your idea. I'm just explaining why in my opinion the interest might not be there, so like Claire (Myk) said, you don't think people are just ignoring you. If anyone wants to contradict me on this, go for it.
I'm totally up for combining our ideas, btw.Roderic wrote:I'm sorry. My human wouldn't be interested in this unless he's getting blood in return and even then it would be a short lived plot until that group started....with my idea or claire and my idea combining together. Which I hope for the latter. So it might be ok for him for now, but after like two threads at most I'd be like. ..nah. he has so much more potential
Now that I know what you were trying to say instead of what I was imagining, I think our ideas would work very well together. :3
You never know, maybe even pairing up Vampires with Humans would be a solution to helping keep the balance and keep everyone happy and safe?
Since I personally believe that the Supernaturals could stand to work with one another, Vampires and Sorcerers and Blood Thieves and Paladins would be together providing services for one another. Maybe Amalea's solution could be interpreted in these events, but it's a talk we would all need to have.
There is some RP potential in the blood-whore & Vampire/BloodThief relationship. You could go from making it a business RP to making it a love affair kind of RP.Trahir Trahison wrote:If actually role-playing this idea out, the group would last as long as it took for the first real pro-masquerade vampire to hear of it and proceed to gather a few buddies, lock and bar the doors of wherever the vampires and their blood dolls were partying and torch the place.
The idea of blood dolls works in other similar games because of what is called the Vinculum. It is the addiction to vampiric blood and the false love it brings in tandem with what is called the Kiss, the euphoric feeling being bitten has for a human.
Path has neither of these and humans simply get poisoned by vampire blood and the bite leaves them dizzy. It's really not set up well for a blood doll system through pure RP due to this.
It's a standard idea used in Vampire the Requiem and even moreso in Vampire the Masquerade, but it doesn't fit the canon of Path well at all.
I don't know why exactly a "real" pro-Masquerade Vampire would have such major hostility toward the exchange of goods and services between willing parties, but I guess some people are just hostile toward anything if they're just hostile individuals. *shrugs*
Better to rape someone with your fangs than have a willing blood-whore.
I don't know if Vampire blood on Path is poison to Humans. I'm pretty sure the only Humans that would be interested in sucking on a Vampire's vein are those who are Blood Thieves or those who are wanting to be turned into Vampires themselves anyway.
So unfortunately, the idea seems short-term and might not even pick up at all down purely to numbers.
There are limited Human players here and as you can see, not a lot of us would think about turning our characters into blood-whores. I think Chuck (Thorne) explained it best as to why.
Maybe when things pick up, there will be more takers.
Maybe Becca (Roderic) and I will have some sort of Faction up and running by then too.
- Trahir Trahison
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Re: Ideas for Humans and Vampires Alike
I guess necrophilia has it's merits? Fadebeasts are also fun. Yeah... there's potential to create a fadebeast. Screw your food, or screw a dead body animated by stolen blood and shadow. It's so romantic. Awwww.Myk wrote:There is some RP potential in the blood-whore & Vampire/BloodThief relationship. You could go from making it a business RP to making it a love affair kind of RP.
In order for them to be "willing" they would have to "know" about vampires. IE... Through the Masquerade and needing to be eliminated so they can't spread that knowledge. Not necessarily killed, but definitely discredited to the point they are not possibly taken seriously. The vampires who were allowing them to be "in the know" would be guilty of a Masquerade violation. Big time. Unfortunately there is no system for RP moderators to add them to the hacking side of things to be found as such.Myk wrote:I don't know why exactly a "real" pro-Masquerade Vampire would have such major hostility toward the exchange of goods and services between willing parties, but I guess some people are just hostile toward anything if they're just hostile individuals. *shrugs*
Maybe that should be suggested...
Vampires would no more consider feeding rape when they bite a human for blood than you or I consider eating a ham sandwich bestiality with our teeth. That is a gross twisting of perception.Myk wrote:Better to rape someone with your fangs than have a willing blood-whore.
From the wiki:Myk wrote:I don't know if Vampire blood on Path is poison to Humans. I'm pretty sure the only Humans that would be interested in sucking on a Vampire's vein are those who are Blood Thieves or those who are wanting to be turned into Vampires themselves anyway.
Sounds like poison if it kills and makes you sick.Blood thieves often die during the blood thief training process. It requires a great deal of strength or determination to survive the often painful initiation. The human in training will quite often vomit up the vampire blood as their system rejects it. The samples usually start out very small in order to get the mortal used to it, as it is extremely rare for a human to survive after ingesting enough vampire blood to turn them into a blood thief in the first feeding.
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- Andrew Shedim
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Re: Ideas for Humans and Vampires Alike
I think the basic concept is interesting, I think everyone above has said everything and more than what I could but I'm all up for Drew mingling with humans, especially blood thieves, so if anything actually comes out of this I will throw Drew in :)
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Re: Ideas for Humans and Vampires Alike
As was stated previously, I think this is a specialized writing avenue, WHICH, I think it's still a great idea, you'd just need the writer base behind this and I wish it was me with Celosia, but it's not. >.< She came to me like a hurricane, the way she is and I couldn't stop her.
THOUGH, I think this has been stated before, I'd really really really love to see more with human characters and paths in this game! We have it in the cannon and we should utilize it! (Unlike, for example, RBC where it says "The vampire so-and-so has drunk xxxx pints of blood." no matter what you're writing and people tend to stick by that, I've noticed.)
Celosia fully intends to stay human. She has SOME awareness to vampires, but not a whole lot of knowledge and she's still trying to figure out her witch/sorcerer roots. So there's a lot for me to cover, yet.
And just to clarify what I mean when I say "Celosia fully intends to stay human." is that no, I'm not totally closed off to her ever being turned, EVEN THOUGH, I would love for her to stay human 5ever. She doesn't want to be anything other than what she is, something -- as I stated -- that she really doesn't even fully understand. BUT, what has to be remembered in writing these kinds of stories is that the character's choices, actions and interactions with one another are what drives the story, drives the plot and the change and that's something we have to keep in mind when writing humans. They are all subject to be turned under the right circumstances.
I can't think of any off the top of my head -- because I don't know the characters of Path too well, unfortunately >.< -- but there could be a vampire who would force turn anyone, no matter what they want. I think we all understand that concept and it's a very real idea that we, as the writers, live with in our daily lives. Not with vampires force turnings, but many other things that are out of our control.
THUS, even though I want Celosia to stay human and SHE wants to stay the way she is, it's always subject to change under the right circumstances and I think that's another reason why the human population of PC's is so low.
sorry for rambling. i hope that made sense.
THOUGH, I think this has been stated before, I'd really really really love to see more with human characters and paths in this game! We have it in the cannon and we should utilize it! (Unlike, for example, RBC where it says "The vampire so-and-so has drunk xxxx pints of blood." no matter what you're writing and people tend to stick by that, I've noticed.)
Celosia fully intends to stay human. She has SOME awareness to vampires, but not a whole lot of knowledge and she's still trying to figure out her witch/sorcerer roots. So there's a lot for me to cover, yet.
And just to clarify what I mean when I say "Celosia fully intends to stay human." is that no, I'm not totally closed off to her ever being turned, EVEN THOUGH, I would love for her to stay human 5ever. She doesn't want to be anything other than what she is, something -- as I stated -- that she really doesn't even fully understand. BUT, what has to be remembered in writing these kinds of stories is that the character's choices, actions and interactions with one another are what drives the story, drives the plot and the change and that's something we have to keep in mind when writing humans. They are all subject to be turned under the right circumstances.
I can't think of any off the top of my head -- because I don't know the characters of Path too well, unfortunately >.< -- but there could be a vampire who would force turn anyone, no matter what they want. I think we all understand that concept and it's a very real idea that we, as the writers, live with in our daily lives. Not with vampires force turnings, but many other things that are out of our control.
THUS, even though I want Celosia to stay human and SHE wants to stay the way she is, it's always subject to change under the right circumstances and I think that's another reason why the human population of PC's is so low.
sorry for rambling. i hope that made sense.