So, I was having a look around at Pi's stats for Battle Tactics. There are powers that looks really handy in a fight. but only once, every fight. Is it a thing? For the power to only active... once? Or to allocate in Battle Tactics for any power used, to be only activated once per fight?
And while I expanded on this thought process for battle tactics. We all know the level of anima our characters have right?
Would an improvement to battle tactics being able to allocate how many times, and what powers are used EVERY fight.
So, Pi has 17 anima. Seems it would be beneficial if we could allocate in battle tactics more specifically;
Like:
Use first Poison 4 anima (13 left over)
Use second Poison 4 anima (9 left over)
Use Summon Sidhe 3 anima (6 left over)
Use Shadow Strike 3 anima (3 left over)
Use Summon Sidhe 3 anima (0 left over)
Powers depleted. Commence gun fight, sword *** kickings.
It seems more efficient than those vaguely obscure when anima is high, when it's low and all the time. Sometimes you have those set and it's like.. ummm k, why the HELL did it just do three hyper perceptions? That's just balls and not what I set. Or celerity a cazillion times but no Shadowstrike.
And if you have the relic that sets you to using powers first (very handy that) then you'd think you could like go like a crazy powah vampire and bang out all those powers before you go dirty Harry on the NPC?
Now, qualifier. I'm a crap gamer, but that's what my brain came up with. Thoughts?
Seems the battle tactics like they are - are way to weighted towards randomness. I don't mind the randomness as far as 'powers working against NPC' but Pi wouldn't activate a cazillion celerities... >.> That's just not efficient. But she WOULD activate Kick *** feral in battle and she'd activate another once before bringing down the mighty Sidhe
