First change: triangulate now reports the specific district of a target if they are in a "lair". It never made sense the way it was before, and due to some recent changes with how lairs are set up, it became possible to fix this quirk with triangulate without much effort.
Second change: Traps can now kill. It's not based on blood, but on the number of wounds sustained. A thrall will only be able to be wounded 5 times before they are killed (or sent to hospital). A pure blood human will be able to sustain 10 wounds, and are then sent to hospital. Any supernaturals (vampires, paladins, etc) are defeated once a trap inflicts their 20th wound. Death wounds apply for vampires killed in such a way. And yes, relics and powers are taken into consideration in calculating death wound durations, just as if you were killed in a skirmish battle.
We hope these two changes will make the game more fun for both the hunters and the prey.
Two Major PVP Updates
- Mooncalf
- Administrator
- Posts: 4547
- Joined: 17 Mar 2011, 12:20
Two Major PVP Updates
- Mooncalf AKA David AKA Moonie
- Founder and creator of Path of the Vampire
- Founder and creator of Path of the Vampire