Alright, so, with the activity in the game increasing, perhaps its a good time to revisit this? I've been noticing the same groups of characters continue to win Team Raids over and over, and over again without giving others a chance. People in the past have gotten upset even if they weren't interested in it, saying that it was unfair to people who might be enticed to try.
It takes, for anyone above the level of 60, less than five hours to win a standard team raid.
So, in reality, given the amount of unique players we have in the game, and the fact everyone I know has at least one, if not more alts, a cap shouldn't be a problem again. If anything, it might start some fun.
However, as I've noticed Ally mentioned above people are worried about a raid sitting for too long, why not make them expire and have someone trigger another later on?
Kanoa Hahn wrote:Or code the team raids to be geared to new players and new vamps/humans to stimulate recently joined and consistent activity?
Mooncalf wrote:Alexandrea wrote:
But only the guys can say if that kind of code could/would work if they agreed with the idea that is.
Having caught up I'm still a bit confused. What kind of code? Is the suggestion to make some team raids for newbies only? Maybe I'm not understanding right.
That's how it reads to me? But, a lot of the newer characters wouldn't have strength to beat it. With that in mind, maybe to entice new players and older players to work together, some sort of boost could potentially come into play? It could actually encourage new factions and bonds to form.
That being said, a fledgling type raid with the same skills but at a lesser strength would still be pretty neat to see. It would make them comfortable in the ideas of potentially form factions, if there was a separate raid available.
The discord has a lot of people chattering and they're all happy to lend a hand - so I can always make a spot for team raid discussions/offers there.