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Re: Chat log issues [known]
Posted: 07 Jan 2017, 19:49
by Mooncalf
Doc wrote:But when!? >.<
It's a major priority, because I need a chat / lobby system ready for the storyteller system, so it'll be the next major update I work on while I'm adding the next round of masteries. I'll start work on it in a couple of weeks.
Re: Chat log issues [known]
Posted: 24 Jan 2017, 00:51
by Ripper
Just putting this in, after the fact, since I'd forgotten to earlier. (sorry if it's already been mentioned)
It seems to me that the most likely explanation behind the chat log bugs was: that Erienne's Will was on OT Theatre at the time, making it Open to the public and not a Private Lair where Enver would have been able to collect the histories from as normal.
So, the fix as I see it is either to change EW so that it does not change the default privacy settings on whatever location is cast on or allow for Location-based RPs to be seen and accessed by anyone viewing them in a public space.
Submitted Chat RP Issue [b - clear logs for owners]
Posted: 14 May 2017, 06:18
by Amalea
We did a live chat RP in Voodoo Cybercafe tonight. It was submitted to the forum fine. It can be found -
http://www.mooncalfstudios.com/pathofth ... 14&t=29077
However, there were 2 issues - The first part of the RP that was posted is from April 11th and took place in the basement floor of the location. That part had to be manually posted given it was before the update to include names and is found -
http://www.mooncalfstudios.com/pathofth ... 14&t=28987
Tonight's RP started at the following point:
Doc
returned to his old haunt. It had been weeks since his last visit. He used to be a fixture here. He found he missed teh camaraderie he found here.
Doc
entered the Voodoo, his old haunt. But he had not been in weeks. He chose this night to visit.
Re: Submitted Chat RP Issue
Posted: 14 May 2017, 06:21
by Mortll
Yes it combined the 2 rps from 2 different areas ... The Voodoo main floor and the basement . kinda weird .
Re: Submitted Chat RP Issue
Posted: 14 May 2017, 16:44
by Amalea
Also, the color tags didn't render at all.
Re: Submitted Chat RP Issue
Posted: 16 May 2017, 18:56
by Mooncalf
The color tags don't render. It's best to avoid using them.
I've fixed the thread in question, and I'll fix the issue with it posting from two areas soon. It's a slightly tricky fix.
ETA: I think this is fully fixed now.
Rpp and old/new rps
Posted: 15 Jul 2017, 12:25
by Elizabeth
Last night an rp was posted, from last night and another from who knew when?
It seems strange that two rps, on two different days/nights were posted in the same transcript.
Re: Rpp and old/new rps
Posted: 17 Jul 2017, 21:12
by Mooncalf
If they both used the same subject then they'd both be on the same thread. Is that what you mean? What's the link(s)?
Re: Rpp and old/new rps
Posted: 17 Jul 2017, 21:30
by Elizabeth
I don't think it was the same title.
http://www.mooncalfstudios.com/pathofth ... 14&t=29246
That's the thread.
Doc's ooc post should have been the first of that get together, but there is stuff from zana steele, mortll, azraeth (he was there), but the others were not that day. I was told that rp was old and it never cleared or whatever, so posted it all from x amount of days ago, along with the new stuff.
Re: Submitted Chat RP Issue [f]
Posted: 22 Aug 2017, 05:58
by Amalea
This is occurring again - kinda.
Thread is -
http://www.mooncalfstudios.com/pathofth ... 14&t=29393
It goes back to April 11th. Anything before tonight's RP wasn't posted to the forum using the button, but has been split up and posted (various reasons for not using the button)
Tonight's RP starts:
Doc
Doc was at his usual table. It wasn't the best seat in the place. But it wasnt the worst either. It gave him a good view of people coming and going, and he had his back protected.. mostly.
Rocklin
Rocklin wasted no time making his way to the table across from Doc, checking the room for exits or cover should violence break out. He liked to be prepared. He nodded to the other as he seated himself.
So it's clearing anything that's been posted automatically, but anything that hasn't been auto-posted is still hanging around.
It's nice on one-hand because it doesn't rely on someone having a stable connection the entire chat and opens the possibility of continuing another night. But maybe a way for the building owner to clear their own chat logs might be a solution?