So, I waited to get Levi to a higher level and replace his Doppelganger so that its stats would be better (based on 1/3 of stats). However, it seems like the stats aren't calculating correctly?
For example, Metalworking is at 1 when it should be 9 (why would Metalworking be affected, but not Mechanics?). Speechcraft is at 0 instead of 9 (but I can see why if the doppelganger can't speak). On the other hand, some of the doppelganger's stats are higher than they should be.
I'm confused.
[B] Doppelganger Miscalculation
- Levi DAmico
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- CrowNet Handle: Incognito
[B] Doppelganger Miscalculation
telepath | mystic | SHADOW | necromancer | killer | allurist
| Character Sheet |
| OOC: Claire |
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- Registered User
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- Joined: 06 Oct 2017, 21:40
Re: Doppelganger Miscalculation
Deleted and remade a Doppel for Bugmod, the exact same skill and stat points as the last time were used as the first time, both those and Bugmod's stats and skills shown below.
However, after deleting the first doppel there was a lot of code that did not go away upon refreshing or moving. The code persisted until the new doppel was made. Code in quote box at bottom of post.
Name: BugMod (d) View owner information
Race: Doppelganger
Path: Shadow
Gender:
Roleplayer: no
Current Blood: 0.0
Current energy: 71.6
Strength: 11
Dexterity: 11
Stamina: 16
Intelligence: 14
Willpower: 9
Skill: 14
Charisma: 3
Healing: 3
Arcane: 10
EXP Level: 1
Experience: 100
PXP: 0
Name: BugMod (d) View owner information
Race: Doppelganger
Path: Shadow
Gender:
Roleplayer: no
Current Blood: 0.0
Current energy: 30.0
Strength: 11
Dexterity: 11
Stamina: 16
Intelligence: 14
Willpower: 9
Skill: 14
Charisma: 3
Healing: 3
Arcane: 10
EXP Level: 1
Experience: 3
PXP: 0
Business: 6
Enchanting: 1
Firearms: 9
Hacking: 9
Martial Arts: 9
Mechanics: 4
Metalworking: 1
Rituals: 6
Speechcraft: 0
Stealing: 3
Tracking: 9
Business: 6
Enchanting: 1
Firearms: 9
Hacking: 9
Martial Arts: 9
Mechanics: 4
Metalworking: 1
Rituals: 6
Speechcraft: 0
Stealing: 3
Tracking: 9
Name: BugMod View owner information
Race: Human
Path: Paladin
Gender: undisclosed
Roleplayer: yes
Current Blood: 10.0
Current energy: 117.1
Strength: 30
Dexterity: 31
Stamina: 45
Intelligence: 40
Willpower: 26
Skill: 40
Charisma: 8
Healing: 8
Arcane: 13
EXP Level: 150
Experience: 48437
PXP: 710
View Wounds
Skills
Business: 15
Enchanting: 1
Firearms: 25
Hacking: 25
Martial Arts: 25
Mechanics: 10
Metalworking: 10
Rituals: 15
Speechcraft: 11
Stealing: 7
Tracking: 25
However, after deleting the first doppel there was a lot of code that did not go away upon refreshing or moving. The code persisted until the new doppel was made. Code in quote box at bottom of post.
Name: BugMod (d) View owner information
Race: Doppelganger
Path: Shadow
Gender:
Roleplayer: no
Current Blood: 0.0
Current energy: 71.6
Strength: 11
Dexterity: 11
Stamina: 16
Intelligence: 14
Willpower: 9
Skill: 14
Charisma: 3
Healing: 3
Arcane: 10
EXP Level: 1
Experience: 100
PXP: 0
Name: BugMod (d) View owner information
Race: Doppelganger
Path: Shadow
Gender:
Roleplayer: no
Current Blood: 0.0
Current energy: 30.0
Strength: 11
Dexterity: 11
Stamina: 16
Intelligence: 14
Willpower: 9
Skill: 14
Charisma: 3
Healing: 3
Arcane: 10
EXP Level: 1
Experience: 3
PXP: 0
Business: 6
Enchanting: 1
Firearms: 9
Hacking: 9
Martial Arts: 9
Mechanics: 4
Metalworking: 1
Rituals: 6
Speechcraft: 0
Stealing: 3
Tracking: 9
Business: 6
Enchanting: 1
Firearms: 9
Hacking: 9
Martial Arts: 9
Mechanics: 4
Metalworking: 1
Rituals: 6
Speechcraft: 0
Stealing: 3
Tracking: 9
Name: BugMod View owner information
Race: Human
Path: Paladin
Gender: undisclosed
Roleplayer: yes
Current Blood: 10.0
Current energy: 117.1
Strength: 30
Dexterity: 31
Stamina: 45
Intelligence: 40
Willpower: 26
Skill: 40
Charisma: 8
Healing: 8
Arcane: 13
EXP Level: 150
Experience: 48437
PXP: 710
View Wounds
Skills
Business: 15
Enchanting: 1
Firearms: 25
Hacking: 25
Martial Arts: 25
Mechanics: 10
Metalworking: 10
Rituals: 15
Speechcraft: 11
Stealing: 7
Tracking: 25
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- Posts: 1359
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Re: Doppelganger Miscalculation
I'm going to be testing this later tonight with Every, and see what we can get sorted.
Thank you for the code. That looks similar to something that cropped up before so, I'll have to see what's going on.
Thank you for the code. That looks similar to something that cropped up before so, I'll have to see what's going on.
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