[F] Wall Zombies in Catacombs

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CharlotteC
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Re: Wall Zombie Returns [z]

Post by CharlotteC »

Wall Zombie at latest CotD entrance (that is no longer there) 14, 2 N Cata
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Re: Wall Zombie Returns [z]

Post by Cliff Worthington »

There are atleast 3 locations with wall zomvies in the catacombs
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Re: Wall Zombie Returns [z]

Post by Cliff Worthington »

Could Bugmod get the wall ability to pass through walls, so they can kill the wall zombies and clear them?
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Re: Wall Zombie Returns [z]

Post by Alexandrea »

That's a good thought, I'll see if I can after work. Do you have a location on the third wall zombie, Cliff?

eta

it didn't work, lol. I don't believe it would have even if it wasn't bugged (description: Transition into an incorporeal form, allowing you to bypass all non-supernatural or motion-triggered traps, as well as exit a building through any wall for 12 hours) but in addition to the issue above (npcs trapped in walls), there's a bug. I'll edit in linkage once I create a report for it.

eta.2

http://www.mooncalfstudios.com/pathofth ... =4&t=32608
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Cliff Worthington
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Re: Wall Zombie Returns [z]

Post by Cliff Worthington »

Alexandrea wrote:That's a good thought, I'll see if I can after work. Do you have a location on the third wall zombie, Cliff?

eta

it didn't work, lol. I don't believe it would have even if it wasn't bugged (description: Transition into an incorporeal form, allowing you to bypass all non-supernatural or motion-triggered traps, as well as exit a building through any wall for 12 hours) but in addition to the issue above (npcs trapped in walls), there's a bug. I'll edit in linkage once I create a report for it.

eta.2

http://www.mooncalfstudios.com/pathofth ... =4&t=32608
That.. wasn't the wall thing I was talking about. David will have to enable it for you.

Also in North Catacombs
4,0 - 2 Ancient Zombies
14,2 - 1 Ancient Zombie
7,1 - 1 Ancient Zombie
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Thorn apple and lily of the valley
Quite unusual, quite uncanny
Thorny roses and Nerium
Such a beautiful delirium
Caligrace
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Re: Wall Zombie Returns [B+]

Post by Caligrace »

I marked this a B+ because while not totally urgent yet, you can't access those zombies trapped and it's lowering the rate of spawns you can attack. If it continues and they all get trapped, well... no one can play in the cats anymore [hopefully it'll be fixed by then].
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Re: Wall Zombie Returns [z]

Post by Alexandrea »

Cliff Worthington wrote:
in North Catacombs

4,0 - 2 Ancient Zombies
14,2 - 1 Ancient Zombie
7,1 - 1 Ancient Zombie


also in North Cats

14,1 - 1 Ancient Zombie

15,4 - 1 Mooncalf




Marked this a 'k', as it's a known issue but made it a sticky so it stays at the top to be seen more quickly, and to be easily found.








Also~
there was no merge ever made so more info (that *might*(?) be helpful) can be found in the report that's in the graveyard, linkage below
Alexandrea wrote:Woo Hoo for the graveyard! :P lol ;) <3 I had a hunch we hadn't heard the last of that one.

archived bug report here
http://www.mooncalfstudios.com/pathofth ... 28&t=27075

@Dev Dudes; shall I move it back over and merge them?
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Re: Wall Zombies in Catacombs [k] (5 seperate locations)

Post by Caligrace »

Wall creepy crawlies are back in their natural habitat.
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