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Alexandrea
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by Alexandrea » 14 Jan 2019, 19:50
Pretty sure npcs are supposed to vanish after a day or so but there's a cage with a pair of bunnies that have been cohabitating in it for almost a week now...
Subject: UPDATE: NPC Cage Traps
Mooncalf wrote:
Trapped enemies will disappear during the next sunrise cycle, if they haven't been dealt with already.
dblbuns.png
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Cliff Worthington
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by Cliff Worthington » 14 Jan 2019, 21:17
Can confirm, had at least 7 or 8 npcs in the one at the galleria.
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by Kira » 16 Feb 2019, 04:08
Cage had about 7 or so NPCs in it just now.
And some of them were spirits. Are they supposed to be trapped by the cage?
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Mooncalf
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by Mooncalf » 17 Feb 2019, 15:29
Should be fixed. However, some existing NPCs in cages might not clear out. Let me know which don't, and preferably the coords too. Give it a few days.
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Alexandrea
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by Alexandrea » 17 Feb 2019, 17:31
what about the spirits? were they supposed to also be showing up in those cages?
Kira wrote: .......
And some of them were spirits. Are they supposed to be trapped by the cage?
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by Mooncalf » 24 Feb 2019, 16:18
Same with spirits. They are in the same data table as other NPCs, so this should fix it. At least, it should stop more appearing in traps, even if there's some in there that were pulled there before I fixed the bug.
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Cliff Worthington
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by Cliff Worthington » 03 Mar 2019, 03:35
In the Galleria. There are currently two The Oracles in the cage trap.
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by Alexandrea » 04 Mar 2019, 23:56
dblthedrbbl.png
The original Orc is still on duty at the Gullsborourgh (22, 15, Gullsborough)
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Alexandrea
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by Alexandrea » 07 Mar 2019, 04:00
They're stacking up again, Boss.
And pretty sure you don't want Oracles in cages.
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by Cliff Worthington » 07 Mar 2019, 08:20
There are also 2 spirits there. Should get medium on bugmod
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Thorn apple and lily of the valley
Quite unusual, quite uncanny
Thorny roses and Nerium
Such a beautiful delirium