We're introducing tomb raiding today in the Labyrinth Temple area, which can be found in the Labyrinth GF area.
This is a very large dungeon, but not quite infinite like the regular Labyrinth. However, it's unlikely that anyone will make it to floor 20. Like the Infinite Labyrinth, you'll need the same key to enter here, which costs $50,000 from regular black market shops, and is a one-time use item.
Each floor of the Labyrinth Temple has 13 tombs in it, and not every tomb will lead to a lower floor (1 in 8 on average will have a door to a lower floor). If you die in a battle in one of these tombs, you'll return to the ground floor. The same will happen if you get crushed by the roof (which closes up when you step on a trap square).
Stealth takedowns on ancient zombie guards will give you keys that you can use to open all the locks in the tomb, but tripping an "alarm" will bring out something far, far worse than ancient zombies.
As far as loot goes, generally most of it is for resale only, but when you get to the lower floors you have a chance of finding some of the best weapons in the game, period (accuracy / power of up to 21, if you're insanely unbelievably lucky). There will also be rare relics down there, once we've had a period of testing it to see how far people can get. In addition, the security of these tombs goes up to 12, which means you'll get way more experience from these squares than a normal B&E.
We'll have a short test period of this to see how hard or easy it is before we tweak the difficulty and add in a few extras, so please report any issues and feel free to give feedback. If it's not rewarding enough, we'll consider boosting the experience and loot.
UPDATE: Tomb Raiding
- Mooncalf
- Administrator
- Posts: 4547
- Joined: 17 Mar 2011, 12:20
UPDATE: Tomb Raiding
- Mooncalf AKA David AKA Moonie
- Founder and creator of Path of the Vampire
- Founder and creator of Path of the Vampire