Question about the one trap per square

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Elizabeth
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Question about the one trap per square

Post by Elizabeth »

0h 7m ago: Damage-dealing traps are now limited to 1 per square. Excess traps are currently being returned to your inventories, and the weight of traps has been temporarily set to zero to enable you to deposit / sell / reuse these traps.

Question...how did you determine what trap remains in the square with what used to have multiple traps?

I'd rather get all of them back so I can strategically place them instead of having the same kind potentially in multiple squares.
Is that possible?
Why are you taking me through troubled waters, I asked? Because your enemies cannot swim, he replied.
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Mooncalf
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Re: Question about the one trap per square

Post by Mooncalf »

The 1 left behind is chosen at random.

Yeah, I think maybe it could be a cool feature to add actually, for lair owners. "Retrieve all traps from this area." I mean it's realistic kinda.
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Elizabeth
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Re: Question about the one trap per square

Post by Elizabeth »

That would be awesome. I don't mind the one trap rule...I've just kinda been left with a few of the same traps in many areas, and I'd kinda like to disperse/utilize them better.

Please.

D: :D D:
Why are you taking me through troubled waters, I asked? Because your enemies cannot swim, he replied.
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