0h 7m ago: Damage-dealing traps are now limited to 1 per square. Excess traps are currently being returned to your inventories, and the weight of traps has been temporarily set to zero to enable you to deposit / sell / reuse these traps.
Question...how did you determine what trap remains in the square with what used to have multiple traps?
I'd rather get all of them back so I can strategically place them instead of having the same kind potentially in multiple squares.
Is that possible?
Question about the one trap per square
- Elizabeth
- Registered User
- Posts: 3498
- Joined: 01 May 2011, 01:32
- CrowNet Handle: Dreamer's Pang
- Location: Tower of Ivory
Question about the one trap per square
Why are you taking me through troubled waters, I asked? Because your enemies cannot swim, he replied.
- Mooncalf
- Administrator
- Posts: 4547
- Joined: 17 Mar 2011, 12:20
Re: Question about the one trap per square
The 1 left behind is chosen at random.
Yeah, I think maybe it could be a cool feature to add actually, for lair owners. "Retrieve all traps from this area." I mean it's realistic kinda.
Yeah, I think maybe it could be a cool feature to add actually, for lair owners. "Retrieve all traps from this area." I mean it's realistic kinda.
- Mooncalf AKA David AKA Moonie
- Founder and creator of Path of the Vampire
- Founder and creator of Path of the Vampire
- Elizabeth
- Registered User
- Posts: 3498
- Joined: 01 May 2011, 01:32
- CrowNet Handle: Dreamer's Pang
- Location: Tower of Ivory
Re: Question about the one trap per square
That would be awesome. I don't mind the one trap rule...I've just kinda been left with a few of the same traps in many areas, and I'd kinda like to disperse/utilize them better.
Please.
D: D:
Please.
D: D:
Why are you taking me through troubled waters, I asked? Because your enemies cannot swim, he replied.