Canon Q&A With Storytellers

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Elizabeth
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Re: Canon Q&A With Stortellers

Post by Elizabeth »

If I had a charrie that has corrosive blood, would siring be next to impossible? Or is this something that we can be creative with?
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Elizabeth
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Re: Canon Q&A With Stortellers

Post by Elizabeth »

Is there any way (not to be pushy), to get an answer to this? I'm sort of waiting on this because it's part of a plot line atm and I need to sort out how to advance rp wise. Pls?
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Re: Canon Q&A With Stortellers

Post by Azraeth »

Trahir Trahison wrote:Bewitch Vampire: For a few seconds, allows the user to control the actions of another character, and have them attack a non-friend or enemy on your behalf. In roleplay it can be described as mental domination, supernatural persuasiveness, or similar.

In an RP fashion could the dominating vampire demand a power use? I know not on the grid, but when used in an RP storyline, could a vampire using this power, order someone to utilize a power rather than simply having them shoot or swing a sword?
I'd say you would need to plot that out with the person in question. Because not all powers are played the same way. So, for example, one character might take a lot of concentration and a few moments to do something like summon a spirit. Ergo, a momentary mind control (or however it's written) on the allurist's part wouldn't allow them to use that power because it would wear off before the spirit is summoned, etc. It all depends on how things are played out. I'm not saying no outright, but communication is a must if you want something like that to work.
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Re: Canon Q&A With Stortellers

Post by Azraeth »

Elizabeth Naarc wrote:If I had a charrie that has corrosive blood, would siring be next to impossible? Or is this something that we can be creative with?
I answered this in the chat (when someone asked me there), but I'll repeat my answer here.

Corrosive Blood is an RP power, not an RP curse, so there is a lot of wiggle room for the writer to 'make it their own'. You could have your character have selectively corrosive blood which only burns when they want it to. Or you could say that their blood is highly corrosive no matter what, and that when it burns through a human's body, it still causes them to turn into a vampire. Really it's up to you and how creative you want to be.
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Re: Canon Q&A With Stortellers

Post by Azraeth »

As this has come up a couple of times in the past few months, I will be setting aside time on Fridays, and possibly over the weekend to answer questions for this thread. During the week, I have to build my schedule around several factors outside of Path, and I don't want people thinking I'm deliberately avoiding any questions. I will also occasionally poke into the chats if someone wants to ask a series of questions (I've done this before for Becca and Mordie). Just poke me via PM and we can work it all out! <3
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Atabei Narcisse
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Re: Canon Q&A With Stortellers

Post by Atabei Narcisse »

I was writing bei last night and glimpsed at the rituals and ingredients. I noticed some rituals required things like mooncalf bones and other things that might not exist pre cobb days. Did some tomes not exist in the old days, or were the ingredients different than?

I ask because I thought cobb was associated with using his necro powers and making evil nasties, or did mooncalves, ancient zombies and the like exist in other parts of the world?

I ask because of a couple things:
504 C.E. - The Duchess Theodosia, whose vampirism has driven her to the point of insanity, begins sacrificing humans to what she sees as the Mother of all vampires, a deity she claims to have regular conversations with. Gradually, she develops a morbid fascination with inflicting pain on others and uses her vampire gifts to torture and disfigure her subjects for amusement. When she begins twisting the forms of her servants, claiming their new monstrous visages to be art in homage to her Goddess, her experiments soon lead her to discover the talent of necrotic flesh melding. The first Mooncalf is created. Only 1st generations should know of it, but only by word of mouth, so it can't be validated.
So in other parts of the world were she wasn't doing this, there shouldn't have been mooncalves, right? Or greaters or anything else related to those-like those zombified animal parts we get from them when killing those whatever are in the one raid?

And :
Mooncalfs are undead creatures created by master necromancers, which are an amalgamation of zombie parts, merged together to craft one massive powerful, terrifying monster. No one knows how these creatures have come to be in present day Harper Rock as there are no known living master necromancers.
Would lead me to believe they weren't around much/at all until Cobb came?
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Re: Canon Q&A With Stortellers

Post by Atabei Narcisse »

Paladin's, sorcerer and I guess bt's. What is their aging ratio? I thought I read somewhere that all pathed humans age slower than reg humans.

so say they look one year older for every 5?
1=10?
1=20?
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Caligrace
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Re: Canon Q&A With Stortellers

Post by Caligrace »

Josh informed me they stop aging all together when they become classed.

Eta from the wiki:

All classed humans are essentially immortal (they are still susceptible to harm or murder), as they cease aging when they become classed.

Your character is assumed to have become classed either when you make the character (their join date), or when you have them acquire a class on the grid, assuming they started off as a 'pure' human
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Elizabeth
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Re: Canon Q&A With Stortellers

Post by Elizabeth »

So then theoretically someone could make a pathed human that is like 200 years old but looks thirty?

Or say 50 but looks 30?
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Re: Canon Q&A With Stortellers

Post by Caligrace »

I don't think so, no. He said that his only caveat would be that there aren't any that are significantly old. So, I would say [from what he told me], that they would have to be like, twenty-thirty. No special ages. It says for sorcerer, but we were talking all pathed humans when I spoke to him.

He did mention you could ask David.

I'm sure he'll answer, too, but I know he said it might be Friday or later now, so I figured with what I already asked him, I'd answer with his PM. :)

My only caveat to that, is that a Sorcerer becomes a Sorcerer, by default on the date the character is made, which means that there wouldn't be any who are significantly old. You might question David about getting special permission for that though if you're interested in exploring an 'older' character (though I'm not sure how willing he would be to accept the idea).
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