Human Mastery Power Ideas
- Mooncalf
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Human Mastery Power Ideas
I haven't yet had a chance to finalise some ideas for human mastery powers, and I'll be working on adding 1 mastery power for each path / class in a couple of weeks, so I need to start thinking about which powers are definites for each human class.
So if you've got any ideas for mastery-level human powers, please post them here. Please remember that not all powers should be combat-based.
So if you've got any ideas for mastery-level human powers, please post them here. Please remember that not all powers should be combat-based.
- Mooncalf AKA David AKA Moonie
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Re: Human Mastery Power Ideas
Well since my only human is a bt I would think maybe a power that allows to hold on to the powers for a month I think right now, with a dual bt the longest we hold onto powers now is two weeks. Or maybe one that allows us to keep a single power even after the rest are gone. Those are all I have...
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- Mooncalf
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Re: Human Mastery Power Ideas
I like it. I'd actually be in favour of a power which lets Blood Thieves hold onto stolen powers indefinitely, until they take new powers on.CharlotteC wrote:Well since my only human is a bt I would think maybe a power that allows to hold on to the powers for a month I think right now, with a dual bt the longest we hold onto powers now is two weeks. Or maybe one that allows us to keep a single power even after the rest are gone. Those are all I have...
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Re: Human Mastery Power Ideas
How about BT's able to obtain the bridge powers with a mastery power? (speaking of, those bridge mastery powers set in stone yet?)
Last edited by Alexandrea on 03 Mar 2016, 18:03, edited 1 time in total.
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Re: Human Mastery Power Ideas
Not completely, but almost. I'm making 1 at a time, so I'll pick the certainties first, and then go from there.Alexandrea wrote:(speaking of, those mastery powers set in stone yet?)
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Re: Human Mastery Power Ideas
I suck at names.
Sorcs:
** Or, if the exp thing is too crude, then maybe it applies stackable random boons of a limited selection, which wear off at the end of the day. Or something like that.
Admittedly went heal heavy with the sorc suggestions. If those don't work, maybe a power related to rituals, such as one that allows them to do rituals anywhere, and if done in the wilderness, they get a bonus? Though I'm not sure that's mastery-worthy.
I wasn't sure what sort of utility powers to associate with the sorcs though.
Sorcs:
- Sigil of Light - The sorcerer inscribes a sigil of power on the ground, which effects any character who walks over it. For living beings, it heals by 1 blood, for undead beings, it weakens them, dealing 1 blood damage. The sigil fades after it has been walked over 3 times.
- Nature's Focus - The sorcerer has a 1 in 24* chance of reducing all of their wound durations by 1 day, when resting in the wilderness. If the sorcerer has no wounds, they have a 1 in 10 chance of gaining 500 exp**.
** Or, if the exp thing is too crude, then maybe it applies stackable random boons of a limited selection, which wear off at the end of the day. Or something like that.
Admittedly went heal heavy with the sorc suggestions. If those don't work, maybe a power related to rituals, such as one that allows them to do rituals anywhere, and if done in the wilderness, they get a bonus? Though I'm not sure that's mastery-worthy.
I wasn't sure what sort of utility powers to associate with the sorcs though.
Last edited by Azraeth on 05 Mar 2016, 14:42, edited 2 times in total.
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- Alexandrea
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Re: Human Mastery Power Ideas
Paladin's Fury (I also suck at names, lol)
When activated, the Paladin or their target gets two hits per turn vs vampires (or other future undead pc's) when not in a territory battle OR an extra move when in one. Lasts only one hour.
When activated, the Paladin or their target gets two hits per turn vs vampires (or other future undead pc's) when not in a territory battle OR an extra move when in one. Lasts only one hour.
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- Amalea
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Re: Human Mastery Power Ideas
They already have this. It's the ability you get when you do a double BT dual class.Alexandrea wrote:How about BT's able to obtain the bridge powers with a mastery power? (speaking of, those bridge mastery powers set in stone yet?)
Also, I believe the max timeframe on needing to refeed is around 19 days :)
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Re: Human Mastery Power Ideas
BT/BT dual class can already acquire Bridge powers. Tier 1, adding tier 2 falls short of mastery level IMO. Maybe a Mastery allowing one to Dual class in THEIR OWN CLASS + one other?
Time frame extensions same deal, doesn't really appeal.
I wouldn't call it "Mastery per se, but maybe just open up all Human Paths like all Vampire Paths are.
Time frame extensions same deal, doesn't really appeal.
I wouldn't call it "Mastery per se, but maybe just open up all Human Paths like all Vampire Paths are.
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Re: Human Mastery Power Ideas
... i dont like this in vampires as it is... all the vamps that have been around a bit....have powers of all bridges and paths, making them all interchangeable... need a killer? mordies your guy... need a telepath, mordies your guy, need a shadow, seeker, mystic, fadewalker, allurst......see above... and i know there are many with far more powers than he... and i was once calculating, if i had not take tier 2's...i think i could have t1...of every power.... there is no longer any relevance to path...i do not thing doing the same to humans...making their raths irrelevant...will be of any true boon to them, especially from an rp point of view...John Doe wrote: but maybe just open up all Human Paths like all Vampire Paths are.