10.... ? May I ask why so many?Mooncalf wrote:Okay I've finished coding it now. Anyone who hasn't moved 10 turns from the start of the battle will auto-flee. However, you will not auto flee if you've moved even once.
The cost of dying [known]
- Alexandrea
- Posts: 12318
- Joined: 02 Nov 2011, 04:47
- CrowNet Handle: xRobynxHoodx (aka AlexQ)
- Location: The Clocktower
- Contact:
Re: The cost of dying
Crownet Handle: xRobynxHoodx
#ethicalmica
- Mooncalf
- Administrator
- Posts: 4547
- Joined: 17 Mar 2011, 12:20
Re: The cost of dying
Because it takes NPCs 3 or 4 turns for them to reach you, minimum, and that's only if they don't defend the bottleneck. 6 is enough to kill somebody, true, but only if you're not defending your team member, and distracting the enemy.Alexandrea wrote:10.... ? May I ask why so many?Mooncalf wrote:Okay I've finished coding it now. Anyone who hasn't moved 10 turns from the start of the battle will auto-flee. However, you will not auto flee if you've moved even once.
Plus, less than 10 and there's a danger of somebody who is just 5 minutes late auto-fleeing.
My advise is, if somebody hasn't turned up, take slow turns and try to defend a location while you wait for them. Then they'll have fled by the time the enemy attack, if they enemy even attack at all (some are defensive minded).
- Mooncalf AKA David AKA Moonie
- Founder and creator of Path of the Vampire
- Founder and creator of Path of the Vampire