This last one was on a Sabo hack; I'll see if any of this applies to my daily Random later.Cassandra wrote:Are these all Daily Hacks? Because to the best of my knowledge, Tracers don't actually triangulate in Evidence or Sabotage hacks. I'm actually not positive if Silencing the Tracer sets the ping count back to zero - I'm under the impression that it doesn't but flipping a Switcher would. I could be wrong on this.
That may be true; my recollection is vague about the two or three times a Tracer has managed to complete its triangulation, so I can't be certain they were or weren't only during Daily Random hacks. I do find it odd that if Tracers would only have a consequence during Daily Randoms, though. Do you mean they're generally useless during other hacks?Cassandra wrote:Again, I'm curious if this is a Daily hack, a Sabo, or an Evi. I can trip Tracers all day long in Sabo or Evi and it doesn't give notice of being Triangulated. I believe there's no repurcussions for it in those hacks.
So basically with Sentinels and Authentications, you've to deal with them before you do anything else, whatever the system alert level is. And failure to do so increases the alert level.Cassandra wrote:Mordechai is right, it doesn't affect the system alert level. Basically, you're actually running into three countermeasure problems in a Daily Hack, and only one of them affects the Alert Level/color:
1) Failing to execute a command successfully, trying to exit a node with an active Sentinel program, or trying to do anything in a node with an active Authentication program (except nullify it) will raise the system alert, from Green, to Yellow, to Orange, and then to Red where you get kicked out.
This is the bit that's confusing me still:Cassandra wrote:2) The above stuff about Tracers - if you're in a node with an active one for three turns, it will display a message about your position having been Triangulated and the authorities being notified. THAT'S when you've failed it.
1. do Tracers only work during certain types of hacks?
2. what constitutes a "ping" from a Tracer, when someone says that it takes 3 pings for a Tracer to find you?
3. does the ping count add up from different Tracers in different nodes?
4. just to be clear, when you say "failed it" you do just mean that the Tracer locates you, and not that the hack is a failure right?
This part is a little confusing as well. I've only ever found Warriors in their own nodes, so there are only two options for them: deal with them, or ignore them and move on. If the second choice is made, and the system alert is Yellow, Something Bad happens (I'll admit to not being sure what it is atm). If the first choice is made and failed, I am pretty sure that the System Alert Level does go up by one, however.Cassandra wrote:3) Trying to do anything in a node with an active Warrior program while you have a System Alert Level of anything except Green will cause it to "attempt to sever the connection" (or something to that effect). This doesn't affect the System Alert Level at all. If it attempts to sever this connection three times, it'll succeed and you'll get booted out of the system.
Another thing I can confirm: During a Sabo hack, on a Yellow Alert level, I entered and left a node with a Tracer with no apparent ill effects. I also downloaded four files while a Tracer was active during the same hack with no ill effects. I then entered a file node with a Tracer, still at Yellow, and downloaded a file there, with no ill effects as well.
(Thanks for taking the time for this. Tracers are really the most annoying so far in that I can't say when they'll do what it is they do with any certainty. Whereas Sentinels and Authentications are fairly predictable, and so are Warriors.)