Wilderness Alert
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Wilderness Alert
You are in the wilderness, which stretches on for miles in every direction.
You should turn back to the city, or you might get lost or attacked by the things that lurk here.
Is there a reason this shows up for my sorcerer, as well as thralls? Basically, Im wondering why its showing up for humans at all...
Especially since Nelle profits from sitting there XD
You should turn back to the city, or you might get lost or attacked by the things that lurk here.
Is there a reason this shows up for my sorcerer, as well as thralls? Basically, Im wondering why its showing up for humans at all...
Especially since Nelle profits from sitting there XD
|| ᴛʜᴇ ʟᴜsᴛ ғᴏʀ ᴘᴏᴡᴇʀ, ғᴏʀ ᴅᴏᴍɪɴᴀᴛɪɴɢ ᴏᴛʜᴇʀs ||
|| ɪɴғʟᴀᴍᴇs ᴛʜᴇ ʜᴇᴀʀᴛ ᴍᴏʀᴇ ᴛʜᴀɴ ᴀɴʏ ᴏᴛʜᴇʀ ᴘᴀssɪᴏɴ ||
|| ɪɴғʟᴀᴍᴇs ᴛʜᴇ ʜᴇᴀʀᴛ ᴍᴏʀᴇ ᴛʜᴀɴ ᴀɴʏ ᴏᴛʜᴇʀ ᴘᴀssɪᴏɴ ||
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Re: Wilderness Alert
it is just standard warning for the sqrs, you get it on wraiths too.
#DISSENSION
#END WHOLESOMENESS
''Si vis pacem, para bellum'' ~*~*~*~*~*~ ''morituri te salutant''
''Deep within the shadows I'm the hungry wolf you fear''
#END WHOLESOMENESS
''Si vis pacem, para bellum'' ~*~*~*~*~*~ ''morituri te salutant''
''Deep within the shadows I'm the hungry wolf you fear''
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Re: Wilderness Alert
Yeah but it doesnt seem right, when it doesnt apply to them?
|| ᴛʜᴇ ʟᴜsᴛ ғᴏʀ ᴘᴏᴡᴇʀ, ғᴏʀ ᴅᴏᴍɪɴᴀᴛɪɴɢ ᴏᴛʜᴇʀs ||
|| ɪɴғʟᴀᴍᴇs ᴛʜᴇ ʜᴇᴀʀᴛ ᴍᴏʀᴇ ᴛʜᴀɴ ᴀɴʏ ᴏᴛʜᴇʀ ᴘᴀssɪᴏɴ ||
|| ɪɴғʟᴀᴍᴇs ᴛʜᴇ ʜᴇᴀʀᴛ ᴍᴏʀᴇ ᴛʜᴀɴ ᴀɴʏ ᴏᴛʜᴇʀ ᴘᴀssɪᴏɴ ||
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Re: Wilderness Alert
In a way - it does.
Because vampires will still attack/feed on you in the wilderness. In fact - I used to play a game with myself of 'find the PC human in the wilderness' and then summon a spirit and feed on them.
Yup - I was bored quite often. lol
Because vampires will still attack/feed on you in the wilderness. In fact - I used to play a game with myself of 'find the PC human in the wilderness' and then summon a spirit and feed on them.
Yup - I was bored quite often. lol
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Re: Wilderness Alert
that sounds exactly like something that would be fun when you're incredibly bored.Robert Pratt wrote:In a way - it does.
Because vampires will still attack/feed on you in the wilderness. In fact - I used to play a game with myself of 'find the PC human in the wilderness' and then summon a spirit and feed on them.
Yup - I was bored quite often. lol
avalon andras
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Re: Wilderness Alert
From an RP stand point.. its Wilderness. Not a park.. not open fields.. not flat lands.
It is a wild environment where a human may be attacked by wolves; bears; etc. Doubtful there is cell reception, so a 911 would call would be difficult. Its not flat land either, it has mountains and valleys, and rivers to ford.
A broken leg in that environment could kill a person, because of exposure to the elements; shock; disorientation; thirst.. not able to move in order to find food, water or help.
For a human that has no wilderness training.. Yes.. it can be deadly.
It is a wild environment where a human may be attacked by wolves; bears; etc. Doubtful there is cell reception, so a 911 would call would be difficult. Its not flat land either, it has mountains and valleys, and rivers to ford.
A broken leg in that environment could kill a person, because of exposure to the elements; shock; disorientation; thirst.. not able to move in order to find food, water or help.
For a human that has no wilderness training.. Yes.. it can be deadly.
Ego correctionis silentio grammatica tua
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Re: Wilderness Alert
But for my sorcerer, who has to rest in the wilderness in order for one of her powers to work, it doesnt make sense that she would get that warning. The simple fact is that its not true - humans dont get attacked in the wilderness like vampires do.
And, if you wanna go by that logic, then humans should just have a constant alert:
"You are in a dangerous city, and may get attacked by staying here!"
I see your points, Im just playing devils advocate.
And, if you wanna go by that logic, then humans should just have a constant alert:
"You are in a dangerous city, and may get attacked by staying here!"
I see your points, Im just playing devils advocate.
|| ᴛʜᴇ ʟᴜsᴛ ғᴏʀ ᴘᴏᴡᴇʀ, ғᴏʀ ᴅᴏᴍɪɴᴀᴛɪɴɢ ᴏᴛʜᴇʀs ||
|| ɪɴғʟᴀᴍᴇs ᴛʜᴇ ʜᴇᴀʀᴛ ᴍᴏʀᴇ ᴛʜᴀɴ ᴀɴʏ ᴏᴛʜᴇʀ ᴘᴀssɪᴏɴ ||
|| ɪɴғʟᴀᴍᴇs ᴛʜᴇ ʜᴇᴀʀᴛ ᴍᴏʀᴇ ᴛʜᴀɴ ᴀɴʏ ᴏᴛʜᴇʀ ᴘᴀssɪᴏɴ ||
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Re: Wilderness Alert
The other option is - maybe there's more baddies to come for the wilderness? There was at one point supposed to be some coming for the water, and possibly some for the SR, maybe the same is true for the wilderness?
*Has no clue*
lol
*Has no clue*
lol
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Re: Wilderness Alert
Doc wrote:From an RP stand point.. its Wilderness. Not a park.. not open fields.. not flat lands.
It is a wild environment where a human may be attacked by wolves; bears; etc. Doubtful there is cell reception, so a 911 would call would be difficult. Its not flat land either, it has mountains and valleys, and rivers to ford.
A broken leg in that environment could kill a person, because of exposure to the elements; shock; disorientation; thirst.. not able to move in order to find food, water or help.
For a human that has no wilderness training.. Yes.. it can be deadly.
Don't forget dysentery.
Sorry... I couldn't help it!
ও Desert Star ও
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Re: Wilderness Alert
Yeah Im pretty sure (as in, 65% >.> ) that if you have water walk and are caught on the water you get attacked at hour change? Or day change, or something. Though sorry kids, not gonna test it. My shadow has a crit right now from a human hunter.Robert Pratt wrote:The other option is - maybe there's more baddies to come for the wilderness? There was at one point supposed to be some coming for the water, and possibly some for the SR, maybe the same is true for the wilderness?
But that would be interesting, although it still doesnt apply to my sorcerer who has to be in the wilderness in order to benefit from her power.
"You can have the possibility of gaining an anima, at the expense of positively being attacked." Notcool.
|| ᴛʜᴇ ʟᴜsᴛ ғᴏʀ ᴘᴏᴡᴇʀ, ғᴏʀ ᴅᴏᴍɪɴᴀᴛɪɴɢ ᴏᴛʜᴇʀs ||
|| ɪɴғʟᴀᴍᴇs ᴛʜᴇ ʜᴇᴀʀᴛ ᴍᴏʀᴇ ᴛʜᴀɴ ᴀɴʏ ᴏᴛʜᴇʀ ᴘᴀssɪᴏɴ ||
|| ɪɴғʟᴀᴍᴇs ᴛʜᴇ ʜᴇᴀʀᴛ ᴍᴏʀᴇ ᴛʜᴀɴ ᴀɴʏ ᴏᴛʜᴇʀ ᴘᴀssɪᴏɴ ||
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