NPC Suggestions

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Every
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NPC Suggestions

Post by Every »

These were copied over from the Discord:
Noah wrote:A Fae who offers to teleport you to a random location on the grid in exchange for a fee. And it can be anywhere on the grid - lairs, raid floors, wherever. Very small chance though, that it will send you to a dungeon/raid generated in the moment that the possibility activates, at the end of which is a one of a kind item.

Intelligent Fadebeast. A special, high-level NPC that possesses average adult intelligence as opposed to the mindless, almost animalistic nature of its kin.

Named NPCs. Incorporate these into Chapters or subchapters. Example: a named Gang Lt with higher stats than normal. In RP, he's doing... whatever it is gangsters do. Characters can work with him or actively hunt him.

Dragons. Give me a ******* dragon.

Changelings: Fae creatures who can take on the appearance of any NPC and can spawn in any area, except - surprise! They're super ******* strong. Make them hold something unique or rare. Gives higher level players a reason to visit lower level areas.
Adding on from Noah's
Segreti wrote:
Cliff Worthington wrote:Zombie Clown NPC
omnilingual | eiditic memory | healthy complexion
THERE'S NO HEROES OR VILLIANS IN THIS PLACE
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Noah
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Re: NPC Suggestions

Post by Noah »

Adding:

Seasonal NPCs.

Yetis in the winter, Santa Claws on Christmas. Skeletons in October, a mummy on Halloween. Feral, giant bunny on Easter. That sort of thing.
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Kira
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Re: NPC Suggestions

Post by Kira »

I like the ideas.
Seasonal npcs would be awesome. People coming across something like this on Easter lol

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Noah
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Re: NPC Suggestions

Post by Noah »

I'd like to see "rare" variations of low level NPCs, possibly denoted by a different color. I don't mean the standard tiers of enemies found in different areas, but instead for example...

Gangsters. Maybe a 1/100 chance that when you step into a square with one, you get an alert or they change color that tells the player this is a stronger than normal enemy. They'd have beefed up stats (maybe 5x their standard) and have higher loot drops. Again, gives the higher level characters reason to return to lower level areas.
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