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Harpies Blood Gain

Posted: 27 Apr 2020, 07:23
by Emery (DELETED 13188)
Emery got attacked to hell and back, losing 6 pints of blood.

As a siren, her blood count doesn't fluctuate unless she is injured, and then she regains one pint a day or, conversely, heads over to Sangue Bank and hits up some of that sweet A+.

I attempted that today and got: You can't absorb blood packs properly with a critical wound. You should hunt some live prey. Emery doesn't need to feed on humans (and when I try nothing happens). I tried taking her to the wilderness to see if animals (like rats for vampires) had any effect... and they don't.

When I go to the hospital there is no option to have her wounds healed (the non critical ones). I've been told this is because she's a semi deus and therefore exempt the way vampires are.

I'll keep an eye out to see if, like vampires, she'll lose one pint a day, or whether she'll remain at 4.0 until I can get her the blood once critical fades, but... surely there's a way for sirens to heal.

I don't see any powers on her path that can help with that.
Would a vampire with Blood Heal help?

I'm very confused.

Re: Harpies Blood Gain

Posted: 27 Apr 2020, 07:58
by Cliff Worthington
I made a complaint when sirens were coded that there were no way for them to heal.

David talked about adding a healer for them in the wilderness, but that never happened.

Re: Harpies Blood Gain

Posted: 28 Apr 2020, 05:39
by Emery (DELETED 13188)
Emery has regained one blood, but is still limited by the critical wound.

The lack of a healer is really unfortunate.

Re: Harpies Blood Gain

Posted: 01 May 2020, 10:21
by Trazo
My dude is still stuck at 3.