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AI issue (was Severed Limbs) [b]

Posted: 18 Apr 2020, 04:53
by Tierney
Wound: Severed leg
Affected: dexterity (-7 pts)
Remaining: 9 days
Given by: Zila
Humans aren’t supposed to be losing them, I thought?

Re: Severed Limbs

Posted: 18 Apr 2020, 04:59
by Amalea
Bit of background.

Zila was hit and had a Severed Leg wound.

She was healing it using Mystic Healing 2 at the same time as Tierney hit her.

Somehow her offline AI battle settings kicked in and automatically hit Tierney back as Zila fled.

Re: Severed Limbs

Posted: 18 Apr 2020, 17:24
by Alexandrea
Does Zila have the Projected Empathy power?
Burden an enemy's mind with the pain you feel from one random wound. Shares the wound and stat loss with target for same duration (excluding death wounds and the non-feeding penalty of crits).

http://www.mooncalfstudios.com/pathofth ... s#Telepath

Re: Severed Limbs [?]

Posted: 18 Apr 2020, 21:18
by Amalea
She has it on a Tier 1 level, yes. But did not use it at anytime.

Her only action was to heal with Mystic Healing and then nom on a couple NPC vampires for blood. The only attack was via the AI settings, which could be it's own bug as it triggered despite activeness on the grid.

Re: Severed Limbs [?]

Posted: 18 Apr 2020, 22:41
by Alexandrea
The AI kicking in prematurely has happened before, I'll look for that report*. But the ai still uses the battle tactics you've selected, I believe. Under the powers section, is Zila's Projected Empathy toggled to never use or something else?


*eta

Subject: AI settings (working too quickly or not at all?) [A]

Re: Severed Limbs [?]

Posted: 19 Apr 2020, 00:08
by Tierney
As it turns out, Kitty's part was a bug with the AI, but I was looking through old stuff and found this?

http://www.mooncalfstudios.com/pathofth ... b&start=20

I was wrong on my part - it was one of those grid doesn't equal RP stuff and forgot. Sorry about that!

Re: Severed Limbs [?]

Posted: 19 Apr 2020, 00:10
by Amalea
Projected Empathy isn't listed as an option for Battle Tactics.

Re: Severed Limbs [?]

Posted: 19 Apr 2020, 03:59
by Alexandrea
Merging Kitty's AI bug to that mess of a thread* doesn't seem like the best course of action so I'm going to leave this report open to draw attention to the issue, rather than reviving that older thread.

eta will be editing the subject title

* = referring to this thread
Subject: AI settings (working too quickly or not at all?) [A]

eta

the link above goes to a post in the middle of the discussion where it's clarified that one of the AI issues is the AI kicking in TOO soon and that is confirmed with the player of Doc whose character had the AI kick WHILE Doc was active and moving on the grid.