New and more Powerful Traps?
Posted: 20 Jun 2019, 11:40
First. I'm not a trap maker, or have the mechanics to disable them.
Okay, the highest quality trap I've seen has always been 10.
Is it possible to have say.. a quality 15 trap? We havhave higher stat caps then originally, and I'm not sure if that's factored into traps now. If not, can we increase the quality to match the increased stats?
Second, we've had the same traps for awhile, so I'd like to suggest maybe adding some new ones. We have a lot of new items in game, some of which could be used to make interesting traps. Maybe mixing blood and ashes, and that could be used in a blinding trap.
What do the people think? Anyone else have suggestions for new traps?
Okay, the highest quality trap I've seen has always been 10.
Is it possible to have say.. a quality 15 trap? We havhave higher stat caps then originally, and I'm not sure if that's factored into traps now. If not, can we increase the quality to match the increased stats?
Second, we've had the same traps for awhile, so I'd like to suggest maybe adding some new ones. We have a lot of new items in game, some of which could be used to make interesting traps. Maybe mixing blood and ashes, and that could be used in a blinding trap.
What do the people think? Anyone else have suggestions for new traps?