The choice to move to purely roleplay influenced chapters was one not easily arrived at, which took months of discussion. In fact, David and I have been talking about it since I became a Dev. Or really since before chapter 6. I'm hoping by making some of our reasoning clear, it will become obvious that...
Cliff Worthington wrote:This seriously feels like a giant "F*** You" to myself.
...the above is not true. We had to make some choices for the future of Path, and none of our choices were based on insulting you or any other gamer.
First, and foremost - it's a matter of economy. David and I keep having to pour our energy into things outside of Path because we need to make money and because we need to put our time into projects that are likely to be profitable in some way. Which doesn't mean we don't love path - we just have to prioritize it accordingly. This means we have less time to devote to it. Which means less time to code things for chapters. Less time to deal with balancing game systems. Less time for bugs related to chapters, etc. Essentially, moving purely to roleplay to determine chapters means less work for us, but it also means that you guys continue to get an evolving story which doesn't remain stagnant.
The alternative is that David and I just don't release chapters anymore, because the time
just isn't there. I'm only beginning to get back into bug fixing, and between community code/relic unlocks and bug fixing, much of David's time is taken up.
So it's a matter of either there being no chapters at all or them taking the shape they do now.
Which leads to point two - the story. David and I very much want to see it continue. I will always be willing to write chapter material because I love Path's lore and I love the way the story has evolved over time. I think a significant chunk of people still on Path feel the same way.
I also personally don't understand the gamer/roleplayer divide. To me, everyone on Path is a member, and I don't think David ever intended for them to be treated like interest groups. Ultimately, the way I see it, everyone on Path has a voice, a choice, and the ability to write. I rarely see people who are purely gamers. Most often, I find that people call themselves gamers and then write through other media outside of the site or they write periodically (but infrequently), or they would like to write but have real life constraints. For those people...
I do agree that having an option open to people who are purely gamers would be nice, but those tend to be very tricky to balance, prone to bugs, and usually cause David and I nothing but drama. If you have an interesting idea that would work for our purposes, not be prone to imbalance issues, bugs, or drama - and which does not require a lot of new coding for every chapter - we are all ears.
David and I don't want to see anyone left out - we just had to go with the option that was the most sustainable for our purposes, but which still allows people to shape the story and see it continue to evolve.
Sincere apologies if anyone is bothered/offended by the change, but thems the breaks.