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[a] Raid - False Alarm Glitching

Posted: 15 Jul 2018, 07:03
by Bjorn
I've tested this multiple times in this raid and it has been suggested that it is indeed a bug.

I use a knock out bomb within reach of an electronic lock.
I use the false alarm.
I then come upon another guard (under various circumstances) and use another knock out bomb.
The next electronic alarm is within four steps, but on my second step I get kicked.
Discovered (1), Knockout bomb (2), Move one square (3), Move another square (kicked).

I tend to be very conservative with my counting, but this is consistently the case.
Knock out bomb, one step, two step = kicked.

This has happened four times now, in a row.
It's exasperating, because I'm renewing energy using karma.

Is this a bug, or do false alarms work differently within raids?
If so, how?

There is nothing to suggest the later on the wiki:
The use of a false alarm is generally key to these - though winning one without a false alarm isn't unheard of - it is increasingly difficult. The key is to find the floor keycard in the floor, then make it to the door that goes up to the next floor. If you encounter a guard or set off a lock, you then have ten moves to either:

Make it to the door up with the keycard
Make it to an electronic lock and send the false alarm signal
The false alarm then stops your move counter - but be aware that if you get caught again, it starts back up again, so be sure to count your moves in between false alarms!
wiki
And, if it is a bug, could I get my karma / energy refills back, please?

Re: Raid - False Alarm Glitching

Posted: 15 Jul 2018, 08:02
by Alexandrea
false alarms do not work any different in a raid, unless it's been recently changed and I don't think it has. It seems like the timer is off, which if I'm not mistaken has happened before. I can't recall the circumstances but I'll do a search just in case there's an old report hanging around somewhere.

I'll mark this a b, and try replicating the issue tomorrow unless the guys get to it and get it fixed first. *fingers crossed* In the meantime, try logging out and shutting down for awhile then go back in for another try, perhaps? It can't hurt to try and give it a kick in the butt.

Re: Raid - False Alarm Glitching (timer?) [b]

Posted: 15 Jul 2018, 23:27
by Bjorn
I can't recreate it on F2, and got through F3 scot free. But it happens on F4 and F5. That's why I wonder whether it is a bug, or if, as you move up in complication, it lessens the effectiveness of the false alarm. Again, this is never a problem in normal B&E, and it seems to only be triggered on the upper floors. I've tried to screen-capture it but QuickTime is not being helpful for longer capture videos.

Re: Raid - False Alarm Glitching (timer?) [b]

Posted: 16 Jul 2018, 04:44
by Alexandrea
I went looking for a stealth raid while moving today and didn't find one to test in, if it's still going please pm me the location?

Re: Raid - False Alarm Glitching (timer?) [b]

Posted: 17 Jul 2018, 08:37
by Every
So, I definitely think the timing is off. I'm getting anywhere from three five steps to seven steps before I'm kicked after being seen on every other floor.

Re: Raid - False Alarm Glitching (timer?) [b]

Posted: 17 Jul 2018, 19:55
by Dawn Chekov
^ same

Re: Raid - False Alarm Glitching (timer?) [b]

Posted: 17 Jul 2018, 20:19
by Alexandrea
The timer on the upper floors is definitely not giving as many moves as the lower floors. Pretty sure, that is NOT how it is supposed to work.

Re: Raid - False Alarm Glitching (timer?) [b]

Posted: 11 Nov 2018, 11:53
by Bjorn
This is still happening.

Used a knock out bomb - three steps later was kicked.

Second attempt - two steps and kicked.

Re: Raid - False Alarm Glitching (timer?) [b]

Posted: 01 May 2020, 03:05
by Bjorn
This is still an issue....

Emery just got kicked after 5 moves and then the second time after 10 moves.

I took Bjorn in to test [since he can't win this one] and he had a different action count too the one time he got kicked.

Unless the kind of action [camera spots you, knockout bomb, kill guard] affects the number of moves you have... or your stats or the relic or shadow power... this is still very confusing and broken.

Re: Raid - False Alarm Glitching (timer?) [b]

Posted: 01 May 2020, 03:20
by Bjorn
Also, if it's of any relevance, Bjorn has a Q10 whilst Emery has a Q8.