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Wonky Stats for Cured Humans

Posted: 26 Mar 2018, 11:58
by Azraeth
When a cured human goes to class, it's giving them wonky stats if they are exceptionally high level, because the game is applying the new base stats (for the new class) without taking into consideration stat caps.

We may want to add a restat option for cured humans when they class, in case this becomes more of a thing in the future.

Re: Wonky Stats for Cured Humans

Posted: 26 Mar 2018, 15:02
by Mooncalf
Wouldn't it be the same for pureblood humans who class?

Re: Wonky Stats for Cured Humans

Posted: 26 Mar 2018, 15:33
by Azraeth
Pure blood humans are unlikely to hit levels high enough to be a problem [but yes].

Re: Wonky Stats for Cured Humans

Posted: 29 Mar 2018, 00:14
by Mooncalf
I'm thinking the most elegant solution for cured humans who class (and also classing in general) would be to make it so that upon taking your first human class you get a forced, free restat automatically. Or is that what you meant?

Re: Wonky Stats for Cured Humans

Posted: 29 Mar 2018, 10:03
by Azraeth
Yeah, that's what I meant. I only specified cured characters because that's where I noticed the issue originally XD