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Thrown/NOT thrown [f]

Posted: 20 Mar 2018, 19:25
by Alexandrea
Alex played toss the thrall out a window with Kitty. It took the anima but didn't move the thrall. Received the appropriate alerts, though.
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(13, 2 Sandhill Building F5)

Move north-west
(14, 2 Sandhill Building F5)

Move north
(15, 2 Sandhill Building F5)

Move north-east
(13, 3 Sandhill Building F5)

Move west
Ritual Altar

Alexandrea
Skirmish attack Kitty Kitty Steal from Kitty

(15, 3 Sandhill Building F5)

Move east
(13, 4 Sandhill Building F5)

Move south-west Lesser Jorogumo
(14, 4 Sandhill Building F5)

Move south
(15, 4 Sandhill Building F5)

Move south-east

You are currently in the Sandhill Building F5 area, standing at 14, 3, lair.
Go through door
You throw the target, launching them through the air and out of the window!
Close alerts 1 53.1% $11 29.5 15.6 9 86.2
Quick Casting
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Sunrise in: 17 hours and 6 minutes
nothrow1.JPG
nothrow2.JPG

Throw Problems

Posted: 16 Aug 2018, 21:01
by Rudy
Every time Rudy tries to throw someone out a window they stay put ... Dosnt matter what building or what floor ... I can understand maybe dungeons not having it unless they get thrown through a floor .

but Not being able to throw out a window at all is no fun .

https://i.imgur.com/FoSDI8f.png


Rudy tried to throw Coven and several other characters in different places. The same results they stayed where they were sitting .

Re: Thrown/NOT thrown [b]

Posted: 17 Aug 2018, 02:42
by Alexandrea
merged


eta

Coven got the alert they were thrown but was not moved from the square.


screenie
https://i.imgur.com/AnX6OqJ.png

Re: Thrown/NOT thrown [b]

Posted: 18 Aug 2018, 01:08
by Every
Same with Every (d)

4h 49m ago: Rudy threw you out of the window!

Re: Thrown/NOT thrown [b]

Posted: 20 Aug 2018, 15:05
by Mooncalf
Working on this now.

ETA: Fixed.