Spitballing an Idea (not Path related, but grid game related
Posted: 14 Mar 2018, 21:06
I know I do this fairly often, but when I have an idea I just have to at least ask people what they think, or I can't let it die in my head.
The idea is a new grid game that's sort of a mixture between a 2D Minecraft, Path of the Vampire, and Diablo.
Main feature draws of the game would be:
* An infinite, procedurally generated, post-apocalyptic, monster-filled world.
* A single, massive server, with everyone playing in one world.
* Stake claim to your corner of the world, and build houses, towns, even cities (with friends). Houses can be any shape, with tons of different furniture and equipment crafted and placed in them.
* Your character acts as an NPC while offline, to optional degrees. They'll mine, guard a town, act as a shopkeeper, and tons more. They can even talk to other players with pre-defined dialogue trees, if you wish.
* New species of weird and grotesque monsters are randomly generated when a player explores a new area.
* Discovering new areas / monsters means you get to name them.
* 'Retired; characters can become companion characters to other players, and have extensive backstories that they reveal to other players who meet them.
* Unlimited energy, so you can carry on looting and grinding and mining and building all day long if you wish. XP gain slows down as your character gets tired, but does not stop.
* Players can create unlimited characters on their account, and 'retire' as many as they wish to become NPC citizens in their town, or simply as lone wanderers who give random players quests.
* Factions can team up to create towns and cities and even nations together, electing their own king or lord.
* A world littered with creepy secrets and urban legends.
Thoughts?
The idea is a new grid game that's sort of a mixture between a 2D Minecraft, Path of the Vampire, and Diablo.
Main feature draws of the game would be:
* An infinite, procedurally generated, post-apocalyptic, monster-filled world.
* A single, massive server, with everyone playing in one world.
* Stake claim to your corner of the world, and build houses, towns, even cities (with friends). Houses can be any shape, with tons of different furniture and equipment crafted and placed in them.
* Your character acts as an NPC while offline, to optional degrees. They'll mine, guard a town, act as a shopkeeper, and tons more. They can even talk to other players with pre-defined dialogue trees, if you wish.
* New species of weird and grotesque monsters are randomly generated when a player explores a new area.
* Discovering new areas / monsters means you get to name them.
* 'Retired; characters can become companion characters to other players, and have extensive backstories that they reveal to other players who meet them.
* Unlimited energy, so you can carry on looting and grinding and mining and building all day long if you wish. XP gain slows down as your character gets tired, but does not stop.
* Players can create unlimited characters on their account, and 'retire' as many as they wish to become NPC citizens in their town, or simply as lone wanderers who give random players quests.
* Factions can team up to create towns and cities and even nations together, electing their own king or lord.
* A world littered with creepy secrets and urban legends.
Thoughts?