Knockout bombs/immune guards? [b?]

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Bjorn
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Knockout bombs/immune guards? [b?]

Post by Bjorn »

Knockout Bomb
A one-use B&E / stealth raid item which knocks out any guards in an adjacent square.

These extremely useful items give you the same 10 turns to evade police showing up, without giving you the bounty of having killed the guard (or officer).
What constitutes 'adjacent squares' in B&E?

Because I've been in situations many times now where the bomb will take out a guard (facing Bjorn) two squares away, but not the one in between (one move away, back facing Bjorn). In this image, the guard he took out was under the camera to the right, two moves away: image

Alternatively, there will be 3 guards within one square / move from Bjorn's square. The one guard facing him (in the same square as the other two guards who are facing other directions) prompts the fight or talk. Bjorn will use a knockout bomb, but only the guard facing him gets taken out, not the other two in the same square facing away (in the last instance, they were facing away up and in the opposite direction). I'm trying to recreate the latter to get an image.

It seems that regardless of whether the guard intercepts him one or two squares away, and whether or not there are other guards in that same square / closer, only the 'triggered' guard will be affected by the bomb. In the past, all guards within one move / square were taken out by a single bomb. Since the update of two squares, guards not in adjacent squares can be taken out if triggered, which leads me to my first question: what constitutes 'adjacent'?
Last edited by Bjorn on 25 Feb 2018, 02:51, edited 1 time in total.
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Re: Knockout bombs

Post by Alexandrea »

I've thought the same thing as well but haven't had the time to be doing much B&E lately. I'll make a point of testing this out tomorrow, as I agree it seems off and I think it has been for awhile.
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Bjorn
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Re: Knockout bombs/immune guards? [b?]

Post by Bjorn »

Also, uhm...

eyes at the back of head

double vision - Following this screencap, I moved one step south, and the old guard icon disappeared, putting Bjorn in the clear.

I should add -- Bjorn has the Necklace of Occultation, so maybe that is wonkying things up.
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Re: Knockout bombs/immune guards? [b?]

Post by Alexandrea »

Bjorn wrote:Also, uhm...

eyes at the back of head

double vision - Following this screencap, I moved one step south, and the old guard icon disappeared, putting Bjorn in the clear.

I should add -- Bjorn has the Necklace of Occultation, so maybe that is wonkying things up.
I'm almost 100% positive those two have their own bug threads but I can't look for them atm, sorries! :( I will do a search in the am. <3
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Re: Knockout bombs/immune guards? [b?]

Post by Mordechai »

if bjorn has an neclace of ocullation, the guards not taken out, were ones that didnt see her, if the guard was facing away, it didnt see her, so a KO will not do anything. Adjacent is relative, B&E was update so guards can see 2 sqrs, so KO work 2 sqrs, but the wiki was not updated at the same time.

eta if there is 3 guards in a sgr, and you have the necklace, it may take 3 bombs to get them, if they oonly see you one at a time
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Re: Knockout bombs/immune guards? [b?]

Post by Every »

Are guards supposed to be able to dodge the stealthy takedown - had this once happen yesterday on one of my girls. I used it a moment ago on Every and had zero problem. I have also noticed on a few B&E runs that she's being spotted while their backs are turned and like, two steps away? At the same time, I've been getting a message that there are no guards in the adjacent square, which on one occasion, the guard was directly to her left. I ended up having to fight to get back to the B&E mini game.

I get that they are supposed to have a wider range of sight now, but that's a little odd - and I've never had it happen until recently.

Not sure if this is also related - but the Necklace of Occultation seems to be a lot less in use, I've been spotted more times than not, which is also unusual.
Last edited by Every on 17 Jul 2018, 08:50, edited 1 time in total.
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Re: Knockout bombs/immune guards? [b?]

Post by Dawn Chekov »

To what everyone said above me and add they seem to be able to see around corners now. Don't know if that is a bug or part of their "newer range" though seems silly when it's two blind corners between my girl and the guard.
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Re: Knockout bombs/immune guards? [b?]

Post by Alexandrea »

well they were seeing through walls a few months ago so anything is possible? :|

I've been in that raid testing for two days now and only managed to get to the 6th floor once.

I do think there is *something* off for sure, just not sure what. The timer does seem to be too quick on kicking up on the higher floors but I don't recall that the timer gave fewer moves the higher the floor... pretty sure it isn't supposed to.

Also, in addition to everything else, Alex has max'd out all the stats for B&E yet twice she failed to break in to a locked door. Most annoying. I know there are always some odds of failure but twice in row on the same floor seems a bit harsh, lol.
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Re: Knockout bombs/immune guards? [b?]

Post by Every »

Yeah, Every has pretty decent stats for B&E yet she’s failed to break into a few doors - which is a next to rare occasion, and both times the counter was off. Sometimes I’d make one or two steps after being hit with a guard and kicked before I can get to use the false alarm.

I’ve gotten to the sixth floor a few times, I actually went to break into one and got kicked early. Was using boosters to test my theories.

The fact guards could see behind themselves and around corners was just odd.
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