Knockout Bomb
A one-use B&E / stealth raid item which knocks out any guards in an adjacent square.
These extremely useful items give you the same 10 turns to evade police showing up, without giving you the bounty of having killed the guard (or officer).
What constitutes 'adjacent squares' in B&E?
Because I've been in situations many times now where the bomb will take out a guard (facing Bjorn) two squares away, but not the one in between (one move away, back facing Bjorn). In this image, the guard he took out was under the camera to the right, two moves away: image
Alternatively, there will be 3 guards within one square / move from Bjorn's square. The one guard facing him (in the same square as the other two guards who are facing other directions) prompts the fight or talk. Bjorn will use a knockout bomb, but only the guard facing him gets taken out, not the other two in the same square facing away (in the last instance, they were facing away up and in the opposite direction). I'm trying to recreate the latter to get an image.
It seems that regardless of whether the guard intercepts him one or two squares away, and whether or not there are other guards in that same square / closer, only the 'triggered' guard will be affected by the bomb. In the past, all guards within one move / square were taken out by a single bomb. Since the update of two squares, guards not in adjacent squares can be taken out if triggered, which leads me to my first question: what constitutes 'adjacent'?
Because I've been in situations many times now where the bomb will take out a guard (facing Bjorn) two squares away, but not the one in between (one move away, back facing Bjorn). In this image, the guard he took out was under the camera to the right, two moves away: image
Alternatively, there will be 3 guards within one square / move from Bjorn's square. The one guard facing him (in the same square as the other two guards who are facing other directions) prompts the fight or talk. Bjorn will use a knockout bomb, but only the guard facing him gets taken out, not the other two in the same square facing away (in the last instance, they were facing away up and in the opposite direction). I'm trying to recreate the latter to get an image.
It seems that regardless of whether the guard intercepts him one or two squares away, and whether or not there are other guards in that same square / closer, only the 'triggered' guard will be affected by the bomb. In the past, all guards within one move / square were taken out by a single bomb. Since the update of two squares, guards not in adjacent squares can be taken out if triggered, which leads me to my first question: what constitutes 'adjacent'?