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Labyrinth Temple/floor 21/booted [a]

Posted: 17 Jan 2018, 13:22
by Llangort (DELETED 6420)
Here is what happened when I Took a key down from the 20th Floor...

http://prntscr.com/i1ocoa

Re: Ummm... Labyrinth Temple ran out of floors...

Posted: 18 Jan 2018, 00:53
by Caligrace
Not a bug.

It's not infinite.
Mooncalf wrote:This is a very large dungeon, but not quite infinite like the regular Labyrinth. However, it's unlikely that anyone will make it to floor 20.
Per the update: http://www.mooncalfstudios.com/pathofth ... 28&t=29758

Re: Ummm... Labyrinth Temple ran out of floors...

Posted: 18 Jan 2018, 01:12
by Alexandrea
I'd missed that tidbit, lol. Thanks, you are right about the floors.

I think there is *something* buggy here tho~ as it shouldn't have even have given him a key/door to 21 if 20 is the max. imo.

And then there is the message in green, saying that something DID go wrong. Those should always be reported in, I believe.

Re: Ummm... Labyrinth Temple ran out of floors...

Posted: 18 Jan 2018, 01:21
by Caligrace
Yeah, that's part of... I'll have to see if I can find it. It does the same when you leave the location an RP battle teleports you to.

You're right, though, that it shouldn't give a key to floor 21 xD. It even says on the leaderboard he made it to floor 21.

Re: Ummm... Labyrinth Temple ran out of floors...

Posted: 18 Jan 2018, 01:26
by Alexandrea
It also has appeared at other times (that green text message, 'something went wrong, etc.'). The first example off the top of my head is when he was coding the new towns. If you went beyond a certain point you got 'ported back to Harper Rock with that alert.

eta

plus he was kicked out when by rights imo he should have at least had an option to remain on the 20th floor, if he wanted to. (I don't suppose it could be 'redone' however though, not like a secure wing B&E in a team raid.)

And it's not been that long since this feature was added so maybe we need the guys to code in more levels? :|

Re: Labyrinth Temple/floor 21/booted [a]

Posted: 18 Jan 2018, 06:07
by Llangort (DELETED 6420)
I totally missed the level 20 max thing. I got caught up in the whole "I wonder what will happen at 21 when the security possibly hits 13. That and I set off a trap immediately after getting the floor key and panicked lol

Re: Labyrinth Temple/floor 21/booted [a]

Posted: 18 Jan 2018, 11:52
by Azraeth
David will have to decide what to do with this one, since I believe he was pretty sure nobody would be able to get as far as 20. That's pretty badass, by the way.

Re: Labyrinth Temple/floor 21/booted [a]

Posted: 18 Jan 2018, 21:47
by Llangort (DELETED 6420)
I will have another serious go at it next month, and will heed the level limit unless changed. What I am interested in knowing, but haven't tested, can we go back up a floor in the tombs? I am fairly sure the floor exit takes one right out.

Re: Labyrinth Temple/floor 21/booted [a]

Posted: 20 Jan 2018, 03:51
by Mordechai
i doubt getting the key is a bug, as you can get f5 keys in battle raids, and f8 in team raids, etc


eta, i usualy just sell them for the 50$ cause they disappear at sunup anyways

Re: Labyrinth Temple/floor 21/booted [a]

Posted: 20 Jan 2018, 07:19
by Llangort (DELETED 6420)
Different kind of key :D

The event was reported because:
(a) the green text saying to do so
(b) I forgot that there were only meant to be 20 levels and wasn't sure what happened
and
(c) just in case any other coding changes to the same bits of code make it efficient to chuck in a check for "if floor 20 then no tomb down key" thing.