Officially..
Posted: 25 Sep 2017, 03:53
What is the definition of 'Griefing'?
Official Path of the Vampire roleplay forum tied to the game.
https://die-easy.com/pathofthevampire/Forum/
https://die-easy.com/pathofthevampire/Forum/viewtopic.php?t=29638
I think it depends on context. Anti-Griefing is a difficult rule to enforce because of the IC/OOC component, and due to other factors.Doc wrote:Ok.. that was interesting.. But I meant in regard to this game.
We were talking oocly.. and there seems to be several different ideas of what it means for this particular game.
One person was under the impression that once a character died, all past sins were forgiven; even if your character did not kill then.
Another person said.. no.. its once your character kills them.. all past sins are forgiven.
Another person said.. no it's not either of them. Its when an NIA is in place and your character kills them.
So.. there is a general misunderstanding of what it means.. so I wanted clarification.
I don't think this is correct, but someone please do so if I'm wrong.Another person said.. no it's not either of them. Its when an NIA is in place and your character kills them.
I disagree (sorry, Az!). Player B has every right to hit Player A a second time. Player B's retaliation is simply that: a retaliation (not a decision to make a first strike attack). It doesn't "even" things up. Player A made a decision to attack Player B, to get "one up" on Player B. Player B should be able to do the same, i.e. to get "one up" on Player A. Player A took that risk, so they should be prepared to suffer the same fate. If Player A then chooses to retaliate, well, that would be truly "even", as all actions would be counteracted. Basic physics :)Azraeth wrote:For example, the best cut and dry version is: Person A attacks Person B. Person B has a right to retaliate and kill Person A. However after killing person A, Person B doesn't have the right to continue retaliating and killing.
I think maybe there is a misunderstanding somewhere, I never said that Person B can only hit Person A once. I said that after Person B has killed, or contributed to the death of Person, A, they cannot continue to try and kill Person A without a new valid reason. In fact, that is the entire point if the Anti-griefing rule. Otherwise, to use the example I used towards the end of my post, I could have Azraeth repeatedly kill Ephraim Steele because Ephraim threw the first punch. While that might be in character for some characters, at some point it becomes unfair to the other player, and makes something as simple as basic gameplay impossible. It also doesn't add to story, and inevitably leads to uneccrssary OOC tension.
I disagree (sorry, Az!). Player B has every right to hit Player A a second time. Player B's retaliation is simply that: a retaliation (not a decision to make a first strike attack). It doesn't "even" things up. Player A made a decision to attack Player B, to get "one up" on Player B. Player B should be able to do the same, i.e. to get "one up" on Player A. Player A took that risk, so they should be prepared to suffer the same fate. If Player A then chooses to retaliate, well, that would be truly "even", as all actions would be counteracted. Basic physics :)