Progress Update - Current Project: Endless Labyrinth
Posted: 26 May 2017, 22:10
I'm gonna use this thread to update you on the progress of the next major update: the endless labyrinth. My guess is that people like to be teased about the updates, and to know that I'm working on things behind the scenes.
I was originally going to roll out enchanting first, and I might well still do that, but I'm pondering over whether or not enchanting requires a minigame first.
As the name suggests, the endless labyrinth is a truly endless dungeon. It works a little like a raid, but the floors are randomly generated as you descend, and the monsters just get harder and harder stat-wise with more and more fearsome sounding names. And yep, they'll give more EXP the harder they get. It'll have re-spawning traps, secret walls, and the layout of the whole thing will shift and reset once a month.
So far I've coded it so that it spawns a new floor when you descend. This keeps people on their toes and makes mapping it almost pointless. I'll keep you updated on the progress as I go.
Yep, this will be available for both Path and Blood.
I was originally going to roll out enchanting first, and I might well still do that, but I'm pondering over whether or not enchanting requires a minigame first.
As the name suggests, the endless labyrinth is a truly endless dungeon. It works a little like a raid, but the floors are randomly generated as you descend, and the monsters just get harder and harder stat-wise with more and more fearsome sounding names. And yep, they'll give more EXP the harder they get. It'll have re-spawning traps, secret walls, and the layout of the whole thing will shift and reset once a month.
So far I've coded it so that it spawns a new floor when you descend. This keeps people on their toes and makes mapping it almost pointless. I'll keep you updated on the progress as I go.
Yep, this will be available for both Path and Blood.