newest restat and leveling rules
Posted: 03 Apr 2017, 23:33
can we also have attributes raised to 40 and skills to 30, so we dont have to waste points in areas that as an rp'er dont fit our chars, and as a gamer are useless on grid?
Official Path of the Vampire roleplay forum tied to the game.
https://die-easy.com/pathofthevampire/Forum/
https://die-easy.com/pathofthevampire/Forum/viewtopic.php?t=28936
I'd like that but with skills to 30, that might take a bit of coding...i.e. new things for crafters, new/bigger areas for tracking...metal working, etc, etc. I'd rather see the 40 and focus on somert else that is needed more desperately for the game. Personally.Mordechai wrote:can we also have attributes raised to 40 and skills to 30, so we dont have to waste points in areas that as an rp'er dont fit our chars, and as a gamer are useless on grid?
The stat cap will be increased on the same day. The extra content will be rolled out gradually.Mordechai wrote:before or after the forced restat?
I'd like to be able to say soon, but it's always hard to say for certain (though I do have ideas for a possible minigame now). I also wouldn't want to let people put points into enchanting until the system is done and they can be sure how worthwhile it's going to be for them to take the skill. However, what I'll do is heavily discount restats after enchanting is done, and allow it to be purchased for in game coin for a while.Amalea wrote:Is there a timeframe for enchanting to be added?
I was thinking this, too, inactive characters.Alexandrea wrote:I'm wondering if the forced restat might be an issue for any currently absent players? Or will players on an extended break from the game/internet (for example; a military assignment) be safe from any purges that might happen afterwards, and before they can level up back to over level 30 again?