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Inspire and decoys [b]
Posted: 07 Jan 2017, 15:57
by Adelita (DELETED 5973)
Nevaeh was inspired by Lita while standing in the character's square. Apparently it was a psychic decoy and got this:
The target turns out to be a psychic decoy, which harms you as you attack it.
I don't think that's right or should be right as you can literally inspire someone half way across the city, or while they are dead. Shouldn't matter if I was standing in a decoy's square or not.
Re: Inspire and decoys [b]
Posted: 08 Jan 2017, 01:03
by Mordechai
yeah this was posted up a cpla times before, it is similar to security cams killing players when they walk into a store, the final judgement was dont stand in the sqr to inspire, and dont enter any buildings if you are wounded.
Re: Inspire and decoys [b]
Posted: 08 Jan 2017, 01:05
by Gideon Barnes (DELETED 8781)
Well, he marked it , so maybe David's thoughts changed on the matter. Idk. I just don't think it's right to get hit with a decoy when I'm inspiring the original person and not the decoy. ><
mer.
Re: Inspire and decoys [b]
Posted: 08 Jan 2017, 01:22
by Alexandrea
is that sort of thing possible for David to code to 'warn' with an alert pop up or whatever? I bet it will continue to happen unless it is changed/fixed/whatever. And whatever... lol
Re: Inspire and decoys [b]
Posted: 12 Jan 2017, 21:47
by Mooncalf
just means it's not top priority just yet, as there's more urgent bugs to fix. Only because it's quite rare that this happens, really.