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Human Mastery Power Ideas
Posted: 03 Mar 2016, 16:28
by Mooncalf
I haven't yet had a chance to finalise some ideas for human mastery powers, and I'll be working on adding 1 mastery power for each path / class in a couple of weeks, so I need to start thinking about which powers are definites for each human class.
So if you've got any ideas for mastery-level human powers, please post them here. Please remember that not all powers should be combat-based.
Re: Human Mastery Power Ideas
Posted: 03 Mar 2016, 16:50
by CharlotteC
Well since my only human is a bt I would think maybe a power that allows to hold on to the powers for a month I think right now, with a dual bt the longest we hold onto powers now is two weeks. Or maybe one that allows us to keep a single power even after the rest are gone. Those are all I have...
Re: Human Mastery Power Ideas
Posted: 03 Mar 2016, 16:52
by Mooncalf
CharlotteC wrote:Well since my only human is a bt I would think maybe a power that allows to hold on to the powers for a month I think right now, with a dual bt the longest we hold onto powers now is two weeks. Or maybe one that allows us to keep a single power even after the rest are gone. Those are all I have...
I like it. I'd actually be in favour of a power which lets Blood Thieves hold onto stolen powers indefinitely, until they take new powers on.
Re: Human Mastery Power Ideas
Posted: 03 Mar 2016, 16:57
by Alexandrea
How about BT's able to obtain the bridge powers with a mastery power? (speaking of, those bridge mastery powers set in stone yet?)
Re: Human Mastery Power Ideas
Posted: 03 Mar 2016, 18:03
by Mooncalf
Alexandrea wrote:(speaking of, those mastery powers set in stone yet?)
Not completely, but almost. I'm making 1 at a time, so I'll pick the certainties first, and then go from there.
Re: Human Mastery Power Ideas
Posted: 03 Mar 2016, 18:16
by Azraeth
I suck at names.
Sorcs:
- Sigil of Light - The sorcerer inscribes a sigil of power on the ground, which effects any character who walks over it. For living beings, it heals by 1 blood, for undead beings, it weakens them, dealing 1 blood damage. The sigil fades after it has been walked over 3 times.
- Nature's Focus - The sorcerer has a 1 in 24* chance of reducing all of their wound durations by 1 day, when resting in the wilderness. If the sorcerer has no wounds, they have a 1 in 10 chance of gaining 500 exp**.
* Or any sufficiently adequate probability to make it so that they are very likely to get the power's use once a day on average. Or better, depending on how strong mastery powers are meant to be.
** Or, if the exp thing is too crude, then maybe it applies stackable random boons of a limited selection, which wear off at the end of the day. Or something like that.
Admittedly went heal heavy with the sorc suggestions. If those don't work, maybe a power related to rituals, such as one that allows them to do rituals anywhere, and if done in the wilderness, they get a bonus? Though I'm not sure that's mastery-worthy.
I wasn't sure what sort of utility powers to associate with the sorcs though.
Re: Human Mastery Power Ideas
Posted: 03 Mar 2016, 18:33
by Alexandrea
Paladin's Fury (I also suck at names, lol)
When activated, the Paladin or their target gets two hits per turn vs vampires (or other future undead pc's) when not in a territory battle OR an extra move when in one. Lasts only one hour.
Re: Human Mastery Power Ideas
Posted: 03 Mar 2016, 21:39
by Amalea
Alexandrea wrote:How about BT's able to obtain the bridge powers with a mastery power? (speaking of, those bridge mastery powers set in stone yet?)
They already have this. It's the ability you get when you do a double BT dual class.
Also, I believe the max timeframe on needing to refeed is around 19 days :)
Re: Human Mastery Power Ideas
Posted: 04 Mar 2016, 00:02
by John Doe
BT/BT dual class can already acquire Bridge powers. Tier 1, adding tier 2 falls short of mastery level IMO. Maybe a Mastery allowing one to Dual class in THEIR OWN CLASS + one other?
Time frame extensions same deal, doesn't really appeal.
I wouldn't call it "Mastery per se, but maybe just open up all Human Paths like all Vampire Paths are.
Re: Human Mastery Power Ideas
Posted: 04 Mar 2016, 01:55
by Jedediah
John Doe wrote: but maybe just open up all Human Paths like all Vampire Paths are.
... i dont like this in vampires as it is... all the vamps that have been around a bit....have powers of all bridges and paths, making them all interchangeable... need a killer? mordies your guy... need a telepath, mordies your guy, need a shadow, seeker, mystic, fadewalker, allurst......see above... and i know there are many with far more powers than he... and i was once calculating, if i had not take tier 2's...i think i could have t1...of every power.... there is no longer any relevance to path...i do not thing doing the same to humans...making their raths irrelevant...will be of any true boon to them, especially from an rp point of view...