Important Territory & Chapter Changes / Fixes
Posted: 09 Jan 2016, 16:58
The chapter sliders are now easier to manipulate by your actions. Before there was too small a window to affect the sliders before the next fight against the enemy (after which the slider resets to 0). Hacking and business sabotage have double the affect compared to B&E, however, as the latter things are actions which can only be done once per day, per person.
Also, you may now choose to invade against an enemy who is already scheduled to defend another territory. So for example, you can now attack The Disciples of Crow in Honeymead, even though they might already be scheduled to be attacked by a different faction in Bullwood.
Fights are now scheduled according to the favoured time slots set by the factions involved. You can set your faction's favoured time slots via the faction control panel, on the factions page. You must select your 1st, 2nd, and 3rd choice of time periods that your faction would be happy with. If you leave any of these blank or unchanged then any time could be randomly selected, even against an NPC. When facing an NPC faction you'll always get your 1st choice time period, but the day will still be randomly selected. When facing a player faction, the two selected time slots will be compared, and an attempt will be made by the system to find a starting time that's favourable to both of you. If the system cannot find a good matchup time that's okay for both sides, then it'll select one of the time periods selected by the weaker of the two sides (the one with the least members).
In order to prevent time scheduling clashes, the maximum random days until the selected date of a scheduled fight can now increase if there are conflicts. So if three different battles are scheduled for 9.00 AM on three consecutive days, the chances are that your fight could be scheduled anywhere from 4 to 8 days time instead of the normal 2 - 5 days time. Most people won't need to worry about this, however.
Also, you may now choose to invade against an enemy who is already scheduled to defend another territory. So for example, you can now attack The Disciples of Crow in Honeymead, even though they might already be scheduled to be attacked by a different faction in Bullwood.
Fights are now scheduled according to the favoured time slots set by the factions involved. You can set your faction's favoured time slots via the faction control panel, on the factions page. You must select your 1st, 2nd, and 3rd choice of time periods that your faction would be happy with. If you leave any of these blank or unchanged then any time could be randomly selected, even against an NPC. When facing an NPC faction you'll always get your 1st choice time period, but the day will still be randomly selected. When facing a player faction, the two selected time slots will be compared, and an attempt will be made by the system to find a starting time that's favourable to both of you. If the system cannot find a good matchup time that's okay for both sides, then it'll select one of the time periods selected by the weaker of the two sides (the one with the least members).
In order to prevent time scheduling clashes, the maximum random days until the selected date of a scheduled fight can now increase if there are conflicts. So if three different battles are scheduled for 9.00 AM on three consecutive days, the chances are that your fight could be scheduled anywhere from 4 to 8 days time instead of the normal 2 - 5 days time. Most people won't need to worry about this, however.