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Team Raid locks
Posted: 29 Jul 2014, 13:09
by Reganleif
Below shows the types of locks on each of the doors:
- First Floor Locks: Arcane, Switch, Keycard
Second Floor Locks: Arcane, Electronic, Keycard
Third Floor Locks: Arcane, Electronic, Keycard
Forth Floor Locks: Arcane, Electronic, Keycard
Fifth Floor Locks: Arcane, Electronic, Keycard
Sixth Floor Locks: Arcane, Electronic, Keycard
Seventh Floor Locks: Arcane, Switch, Keycard
I thought that each door has a keycard & the other 2 locks are supposed to be randomized between Electronic, Switch & Arcane.
If that's not the case, then I am curious as to why the Arcane is a constant, instead of either the Switch or the Electronic.
Do tell
Re: Team Raid locks
Posted: 29 Jul 2014, 13:41
by Phoenix
That was only this raid; there've been tons of other raids where rituals aren't involved.
Also, looking at my spreadsheet, the way you have it written isn't how it appeared. It was...
Lock 1: Rit/done Hack/done Hack/done Hack/Done Hack/done Hack/done B&E/Done
Lock 2: B&E/done Rit/done Ritual/done Ritual/done Ritual/done Ritual/done Rit/done
Lock 3: Key/done Key/omfgyesdone Key/done Key/Done Key/done Key/done Key/done
While yes, rituals were always there this time, they weren't always in a constant position. Keys are always a thing as third lock, but the other three are randomized between them. Rituals just got lucky this time.
Re: Team Raid locks
Posted: 29 Jul 2014, 13:55
by Reganleif
Ahh, ok. I've only done 2-3 team raids and really couldn't recall the others before this. Good to know. Thanks.
oh, I rearranged the order on several floors for neatness.
Re: Team Raid locks
Posted: 29 Jul 2014, 22:53
by Mordechai
the spread usually is much better balanced, i believe this is the first with one of the variables, the same, all the way up
Re: Team Raid locks
Posted: 29 Jul 2014, 23:26
by Reganleif
Another thing that I noticed is how even on the 1st floor, the Ritualist has to have at least a 9 in Rituals to even try to open the door, whereas the Thief can go up to the upper floors and do the BnE, with low Thievery stats. The hacking can also be completed without having high Hacking skill.
Just seems like the Ritual team member gets the most difficult job, other than the ones that try to get keycards.
Re: Team Raid locks
Posted: 30 Jul 2014, 01:56
by Mordechai
well hacking can be troublesome.... i have hit sec lvls as high as 22, it all depends on the floors sec lvl as affected by cams and failures... while a stealing lvl1 can get into one of the security wings with sec 12....the sec wing can have upto 8 guards depending on how the sec lvl was raised
Re: Team Raid locks
Posted: 30 Jul 2014, 02:59
by Reganleif
True ..... the worst part of that deal is that it's not just you & your team that can screw things up. There could be a special team security gremlin who's job it is to just fail, in order to slow down the team that yours is neck and neck with.
****, prolly shouldn't of even said that.