With the way combat works in this game, it is difficult to have a "tank" type character that absorbs damage for his fellows. Working with the current system, I have a few ideas to work with this.
A ritual that pulls a wound from the victim and applies it to someone else.
A Mastery Power that allows one of the healer classes (Necro/Mystic) to pull a wound from a victim and apply it to someone else.
A Mastery Power that allows one of the tank classes (Killer) to "protect" someone, receiving the first wound that they would gain instead of the victim.
Tanking in Path (shift wounds from one character to another)
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Tanking in Path (shift wounds from one character to another)
Jonah Harper Notte