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UPDATE: Stat balancing and increased stats cap

Posted: 29 Nov 2013, 15:18
by Mooncalf
Vampire paths with unbalanced stats have been adjusted to match those paths with the highest base stats. Shadows, Mystics, Telepaths and Killers have all had their stats boosted by 2 points (on various stats depending on the path). All vampire paths now have 80 base stats total, except for telepaths, who have the stamina curse, so they have a total of 78 starting base stats. Necromancers and Allurists already have a base stat of 80, so they have not been adjusted.

Classed humans (paladins, blood thieves and sorcerers) have also had their base stats boosted to make them more of a match for vampires. All of their base stats have been increased by 4 points, plus an extra 3 points added onto their arcane (for a base of 13), due to the fact that generation 5 vampires also get 13 base arcane.

All existing characters have had their stats boosted appropriately.

Additionally, the max statistic is now 30, instead of 25. This does not affect skill stats, as the cap is currently for attribute stats, such as strength or dexterity. Attributes still increase 2 per level until they reach 20, and then they increase 1 per level.

All restats, turnings, character creation and human class training codes have been adjusted to take these changes into consideration. Skill stat cap will be increased to 20 at the end of beta, at which point levelling up will also be faster.