UPDATE: Battle to the Death (Duels)
Posted: 09 Nov 2013, 19:49
The PVP battle system (AKA "engage" mode, AKA "to the death" AKA "a duel") is now live and running. It uses the same code as the gauntlet / NPC battles, but it's potentially to the death. Here's how it works:
First of all, you'll need to make sure that you check your battle tactics. There's a new option, "at which point do you attempt to flee from other characters (avoid battles to the death)?" If you set it to "as soon as possible" you will always run immediately from a challenge to the death. This is your way of opting out of 1 on 1 fights to the death, or auto-turning down challenges.
If, however, both combatants don't have it set to "as soon as possible", then a gauntlet style battle will commence. Only, this time, all wounds stick, and the loser (unless they escape) will be sent to the SR / hospital as if they were killed in skirmish attacks.
To initiate a duel to the death, go to your "more commands" page. The option will only appear if you recognise one of the people in your square. You cannot attack random strangers with this option; you must first have their identity, even if both combatants are the same race.
Like with skirmishes, you'll only be able to attack once per day (or unless the person moves first). Also, the defender in a duel challenge will always automatically run to a new location UNLESS they have their tactics set up to always turn down battles to the death. This is to stop gangs of people taking turns trying to fight somebody to the death until one is successful, but it also makes sure you don't auto move to a new location, if you're just set to turn down duels anyway. To clarify on this: if you're dueled, you will always move to a random, public location (not outside), UNLESS either you die, or you've got your battle tactics up to always avoid PVP battles. If you run mid-way through battle, if you kill your opponent, or if the battle ends in a stalemate, you will spawn elsewhere. The attacker, however, never auto-moves elsewhere, as they are online.
A few more things to note:
- You only get wounds from physical damage. Powers used in PVP battles are just to wear the opponent down so you have a chance of killing them, and do not give lasting wounds as things stand.
- The gauntlet will never give wounds, even if you use "battle to the death" while in the gauntlet area instead of "spar".
- You will not lose anima in these fights. This might change in future, however.
- Duels are the main focus of the PVP battle system in Path. Skirmishing was always intended to merely be a literal skirmish, and as such it will soon be altered slightly to reflect the hit-and-run nature of that option. Don't worry, you'll still be able to kill people with skirmish attacks, but I'll reveal more about this soon.
First of all, you'll need to make sure that you check your battle tactics. There's a new option, "at which point do you attempt to flee from other characters (avoid battles to the death)?" If you set it to "as soon as possible" you will always run immediately from a challenge to the death. This is your way of opting out of 1 on 1 fights to the death, or auto-turning down challenges.
If, however, both combatants don't have it set to "as soon as possible", then a gauntlet style battle will commence. Only, this time, all wounds stick, and the loser (unless they escape) will be sent to the SR / hospital as if they were killed in skirmish attacks.
To initiate a duel to the death, go to your "more commands" page. The option will only appear if you recognise one of the people in your square. You cannot attack random strangers with this option; you must first have their identity, even if both combatants are the same race.
Like with skirmishes, you'll only be able to attack once per day (or unless the person moves first). Also, the defender in a duel challenge will always automatically run to a new location UNLESS they have their tactics set up to always turn down battles to the death. This is to stop gangs of people taking turns trying to fight somebody to the death until one is successful, but it also makes sure you don't auto move to a new location, if you're just set to turn down duels anyway. To clarify on this: if you're dueled, you will always move to a random, public location (not outside), UNLESS either you die, or you've got your battle tactics up to always avoid PVP battles. If you run mid-way through battle, if you kill your opponent, or if the battle ends in a stalemate, you will spawn elsewhere. The attacker, however, never auto-moves elsewhere, as they are online.
A few more things to note:
- You only get wounds from physical damage. Powers used in PVP battles are just to wear the opponent down so you have a chance of killing them, and do not give lasting wounds as things stand.
- The gauntlet will never give wounds, even if you use "battle to the death" while in the gauntlet area instead of "spar".
- You will not lose anima in these fights. This might change in future, however.
- Duels are the main focus of the PVP battle system in Path. Skirmishing was always intended to merely be a literal skirmish, and as such it will soon be altered slightly to reflect the hit-and-run nature of that option. Don't worry, you'll still be able to kill people with skirmish attacks, but I'll reveal more about this soon.