Chapter 2: Shadows of the Crow
Posted: 11 Oct 2012, 03:39
(Please note, as with chapter 1, I wanted to proceed with the overarching story in spite of the lack of an in-game missions mechanic in order to keep things flowing. Still, the basic concept is the same as it will be in future chapters; your in-game and roleplay actions count as a vote, and the results of everyone's actions determine the ending of the chapter, and the change to the game mechanics and overall storyline.)
Chapter Description (also found on the wiki)
For months after the fall of the Broussard crime family and the army of blood thieves, vampire kind lapsed into a state of uneasy peace. The focus of their in-fighting again became the bounty system -- a system put in place by the ever-vigilant telepathic wraith, Crow, used to maintain order and secrecy within the ranks of super-human vampires.
Some vampires actively enforced the bounty system to the point where any fledgeling stepping a foot out of line was immediately put down. Other vampires found this to be heavy-handed, and though some made plans to fight back against the bounty-hunting groups, these rebellions were squashed before they could even take root. At times, bounties were used seemingly as an excuse for political assassination; any vampire who spoke against the vampiric secrecy and bounty systems was targeted with far more efficiency and speed when they made the grave mistake of getting themselves on the bounty list maintained by the omniscient watcher, Crow.
Then came the message on Crownet, which only a handful of vampires saw, and was deleted not long after it was posted. The message read as follows:
Who will use these new rituals, once they are found, to block Crow, or give flesh to vampires more ancient than the living "first generations"? Who first discovers this hidden knowledge, if it exists, could change the entire fate of the city, if the individual uses it wisely...
CHAPTER CHOICE: Do you trust Crow, the wraith guides, or neither side? Do you seek out these rituals in the hope of returning the wraiths to life, or do you stand against them?
And what of the Crow's omniscience? Would you do everything in your power to stop a "big brother" from watching over you and controlling who dies and who lives? Or do you go one step further and reject the idea that vampires should be kept secret from humans entirely? Perhaps the wraith guides will have different ideas on how to keep vampires safe from extinction once again? Or perhaps Crow can be reasoned with.
As always with all Path chapters, you decide where the story goes.
Game Mechanics
To start with the chapter is purely about finding the rituals in question, and trying to work out if the wraiths speak the truth or not. Pick a side, or stay neutral, while you seek out the 20+ rituals scattered around the city, and plan your next move.
Once the rituals have been found, the chapter will progress. There will be many ways of aiding either side, hindering either side, or even taking a stance somewhere in between the two possibilities offered. I will more clearly outline the various issues at stake in later parts of the chapter, and the various things you can do to influence the outcome.
Thread Roleplay
You are encouraged to roleplay stories surrounding the chapter's theme. I will be updating the wiki soon to include descriptions and personalities of the wraith guides, and things they might talk about if you were to engage them in a conversation. However, please do not make any major changes to the chapter's central characters without first consulting me.
Chapter Description (also found on the wiki)
For months after the fall of the Broussard crime family and the army of blood thieves, vampire kind lapsed into a state of uneasy peace. The focus of their in-fighting again became the bounty system -- a system put in place by the ever-vigilant telepathic wraith, Crow, used to maintain order and secrecy within the ranks of super-human vampires.
Some vampires actively enforced the bounty system to the point where any fledgeling stepping a foot out of line was immediately put down. Other vampires found this to be heavy-handed, and though some made plans to fight back against the bounty-hunting groups, these rebellions were squashed before they could even take root. At times, bounties were used seemingly as an excuse for political assassination; any vampire who spoke against the vampiric secrecy and bounty systems was targeted with far more efficiency and speed when they made the grave mistake of getting themselves on the bounty list maintained by the omniscient watcher, Crow.
Then came the message on Crownet, which only a handful of vampires saw, and was deleted not long after it was posted. The message read as follows:
The possible ramifications of these allegations have already been touched on. Vampires that once trusted Crow and saw the being as the shepherd that saved all vampire kind are now starting to doubt. Those who dislike the bounty killings have already been quick to use these revelations for their agenda, but how will it hold up against the mass of pro-secrecy vampires?Fellow creatures of the night,
It has taken me some considerable time and effort to gather the power needed to block our overlord for a duration sufficient enough to send this electronic message. I have used the essence gifted to me by those wishing to learn the skills of the telepath, but it will not mask this message from Crow for very long.
Crow is a lie. He is not what you think. He masquerades as a mute, long-dead telepathic vampire, whose interests are foremost concerned with the survival of his living brothers and sisters, but have you not wondered about him? From where does he gain so much power, without the aid of the living or the dead? How is he able to see all? Why would he devote his existence to the survival of vampire kind? Ask yourselves these questions, and you shall uncover the truth.
Crow is a master manipulator. Everything he has done for over 200 years has been for his own interests, and those of the Old Gods. Yes, the Old Gods, those you call the Fae. Every lie you have been told has been to manipulate you into doing the reverse of that which you have been guided to do, for Crow and all other Old Gods know full well the pride and rebellion in the hearts of vampires.
The concentration required to form this electronic letter from beyond the grave is tiring indeed, and Crow is ever watchful, so heed me, for my time is short! You must use your knowledge of these rituals you have uncovered. You must seek out other rituals, for within the bounds of your city-cage lies the knowledge required to do two things of great import: one to block the all-seeing eye of our overlord, and another to make me and my allies flesh once more. Return us to life and we shall aid you and protect you from all your enemies.
I will attempt to block Crow for as long as I can, so as many can see this note as possible.
Faithfully,
Lord Darius Eskoph
Who will use these new rituals, once they are found, to block Crow, or give flesh to vampires more ancient than the living "first generations"? Who first discovers this hidden knowledge, if it exists, could change the entire fate of the city, if the individual uses it wisely...
CHAPTER CHOICE: Do you trust Crow, the wraith guides, or neither side? Do you seek out these rituals in the hope of returning the wraiths to life, or do you stand against them?
And what of the Crow's omniscience? Would you do everything in your power to stop a "big brother" from watching over you and controlling who dies and who lives? Or do you go one step further and reject the idea that vampires should be kept secret from humans entirely? Perhaps the wraith guides will have different ideas on how to keep vampires safe from extinction once again? Or perhaps Crow can be reasoned with.
As always with all Path chapters, you decide where the story goes.
Game Mechanics
To start with the chapter is purely about finding the rituals in question, and trying to work out if the wraiths speak the truth or not. Pick a side, or stay neutral, while you seek out the 20+ rituals scattered around the city, and plan your next move.
Once the rituals have been found, the chapter will progress. There will be many ways of aiding either side, hindering either side, or even taking a stance somewhere in between the two possibilities offered. I will more clearly outline the various issues at stake in later parts of the chapter, and the various things you can do to influence the outcome.
Thread Roleplay
You are encouraged to roleplay stories surrounding the chapter's theme. I will be updating the wiki soon to include descriptions and personalities of the wraith guides, and things they might talk about if you were to engage them in a conversation. However, please do not make any major changes to the chapter's central characters without first consulting me.