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Re: STICKY: Small Updates and Tweaks
Posted: 21 Jan 2013, 16:50
by Mooncalf
The bug with real estate not spawning has been fixed. There are apartments available once more in West Towers and Veil Tower.
Re: STICKY: Small Updates and Tweaks
Posted: 30 Jan 2013, 22:16
by Mooncalf
Thralls can now access their master's lair owner control panel, so you can use thralls to do things such as change tiles and invite people in.
Re: STICKY: Small Updates and Tweaks
Posted: 31 Jan 2013, 01:44
by Mooncalf
The creation of bloodlines is no longer possible via the factions page. This is due to the pending ritual which will do the same thing, but with more purpose behind it.
Re: STICKY: Small Updates and Tweaks
Posted: 04 Feb 2013, 16:34
by Mooncalf
Adjusted the daily business profits calculation so that low reputation and low popularity now has a more severe impact on the profits of the company. In essence, new companies or companies with poor rep/pop scores will be getting even less money from now on. Companies with higher rep/pop have not been affected by this.
This might be further tweaked in future.
Re: STICKY: Small Updates and Tweaks
Posted: 06 Feb 2013, 19:12
by Mooncalf
The boss of the raid was accidentally killed by a test player today, but I re-added it to the same spot and the raid will stay open until the boss is killed again.
Re: STICKY: Small Updates and Tweaks
Posted: 07 Feb 2013, 09:50
by Mooncalf
I'm having serious problems connecting to the internet on my computer (currently using Nikki's laptop to post this), so unfortunately I'll be unable to work on the game at all for a few days.
My apologies to everyone waiting on PMs or lair features. If the admins or mods can deal with your problem please let them know. The admins can reach me on my phone or through Nicola, so if there's a massive problem I can find a way to steal her laptop and fix it. The site is set to auto backup every day, so don't worry.
I'll be back one way or another on the weekend.
Re: STICKY: Small Updates and Tweaks
Posted: 14 Feb 2013, 00:38
by Mooncalf
Playable PC Paladins will be done tomorrow. All the powers are coded and working, all that's left to do is code their "turning" quest which I will do once I've caught up on PMs tomorrow.
In other news, about half of the NPCs were missing 2-4 blood, due to a bug, which was making them a lot easier. If you thought you were brilliant in the past 2 weeks by killing a hard enemy, now you can start to feel sad again. There there.
Re: STICKY: Small Updates and Tweaks
Posted: 14 Feb 2013, 16:59
by Mooncalf
- Curse duration has been dropped from 3 days to 2 days, as I felt it was slightly overpowered. The damage and chance to hit has stayed the same.
- Pure humans (without supernatural classes) have been given a slight bonus in NPC battles, as I felt that it was too hard for a human to fight, especially considering they take a long time to level up. This change applies to all humans automatically.
Re: STICKY: Small Updates and Tweaks
Posted: 14 Feb 2013, 21:50
by Mooncalf
Blood thieves are buying vampire blood again for $200 per pint. Selling to them will give you +$100 bounty, so don't sell too much in one day. You can no longer be spotted in game by other players while selling blood.
Re: STICKY: Small Updates and Tweaks
Posted: 14 Feb 2013, 22:38
by Mooncalf
Another small update today: NPC events have changed slightly for NPC trainers offering to teach humans the different skills. It's hard to describe, but the event no longer all happens on the grid and instead you go to a different page where it gives you more information and such. It's better *nods nods*.