Page 7 of 7
Re: Gunsmithing
Posted: 12 May 2014, 16:31
by Mooncalf
Momento wrote:I'm actually okay with stuff breaking (especially at 40-50% chance) I was more wondering why I could craft a 10 but trying to get to 5/6 from 4/5 (a 15 or 20% chance) was breaking like crazy. >>
It could just be that Leir's mechanics is still pretty low in the scheme of things, though, I suppose.
If it says it's 20% then it is literally a 20 in 100 chance of it breaking. The reason it seems to happen so much is that it takes a certain amount of luck to get it up to 20% chance of breaking, as others have said before, which actually makes 20% break chance more like 50%, considering. I'm trying it with Helly and finding I only have major trouble when it gets to 50%. I've only ever made one quality 12 part out of like 30. Which is definitely too harsh considering he's got very high end crafting stats (for guns).
Re: Gunsmithing
Posted: 15 May 2014, 14:02
by Thistle
I read through the threads, but I do not seem to find the exact breakdown. Can someone validate how much energy is used for each part? I noticed that breaking down and improving was 1 action / energy. I had 2.9 left and it said I did not have enough energy to put the gun together, so I'm guessing is it 1 each part? or more than that?
Re: Gunsmithing
Posted: 15 May 2014, 15:45
by Blake
Pretty sure it is 4 energy to completely put the weapon together.
Re: Gunsmithing
Posted: 15 May 2014, 16:43
by Thistle
Thank you, greatly!
Re: Gunsmithing
Posted: 15 May 2014, 17:27
by Mooncalf
Alright, so, having played around with this some more, I've found that earning money from it is easy, and very profitable. I've had Helly run around picking up weapons off the floor, breaking them down and improving the parts to at least 10 before selling them, and making 10k per day. I admit this figure might be inflated somewhat, as people get into new systems when they are fresh. However, if we're looking at supply and demand, quality 10, 11, 12, 13 parts will be in pretty big demand until it's easier to craft 13, 13, X weapons.
However, making a superior weapon remains very costly, and very hard. Perhaps too hard. I don't want to tweak it until I've had a chance to test it once weapon parts spawn randomly in certain areas (which will make it much easier to get good quality weapon parts), but as it stands I do agree that it might be best to make it so that you have a chance of merely downgrading a part, instead of breaking it 100% of the time you fail.
I'll keep you updated on my findings, and please keep the opinions coming.
Re: Gunsmithing
Posted: 15 May 2014, 17:31
by Mooncalf
Also I should point out (because I've seen some confusion) that making swords takes totally different skills to making guns. As said on the update, making swords via a forge requires metalworking, strength and skill. Making guns (at a workbench) requires the same skills as crafting traps; mechanics, intelligence and skill.
So if you've been failing tons, you might want to double check you've statted in the right areas.
Re: Gunsmithing
Posted: 19 May 2014, 23:38
by CharlotteC
You know I'm loving the gun smithing but the only thing I would complain about is the inability to choose what kind of ammo the gun uses. Wouldn't it make sense that if you know enough to put a gun together you would also be able to choose which ammo the gun takes rather then it always being picked for the person and always the same kind of ammo?
Re: Gunsmithing
Posted: 19 May 2014, 23:39
by Madison
I haven't paid much attention to it but I would think that the ammo used for the gun would depend on the type of barrel used to make it.
Re: Gunsmithing
Posted: 19 May 2014, 23:45
by CharlotteC
Yeah, it would make sense,which if it worked like that every gun I have made this far should have resulted in guns that use 10mm not .44
Re: Gunsmithing
Posted: 20 May 2014, 15:05
by Mooncalf
The only problem is, if we let people pick their ammo type, they'll always just pick the least expensive.