Re: Question about map/cities/towns
Posted: 23 Mar 2018, 22:48
With respect, I am glad you like it this way. I am.PsychoCliff wrote:I really like how the game is now, with the less pvp heavy. Makes me feel comfortable. Most PvP conflicts I've been in and observed has spilled over to OOC and caused ill feelings and toxicity if things didn't go one way or another.
All im going to say is, there's a reason these changes were made. Good reasons.
Im going to step away from the forum for a few hours. I remember why they were put in place, and I can see those reasons easily happening again, and I'm not too pleased about the idea.
However, the majority of players that used to play and Pay.. liked the pvp. Pvp went away, and now karma sales are slowing. People do not need to pay to play a PVE game.
If all one does is grind against NPCs, why spend money on the game? There is no point really.
No PVP, no need for factions. No need for fadeportals or the convenience items like shops, atms, no need for lairs at all really.
So that leaves buying character slots. I personally cannot handle more than 4 at time. So, no more karma sales for that.
Yes, I could buy extra exp days.. but if I grind everyday (like I already do) buying extra XP days is not cost effective for me personally, it is too expensive for the little pay out my characters would get.
The player base is incredibly small compared to what it was. So we need new players. How many new players to the now PVE game, are going to buy karma? They may here and there. But not sustained purchases. There is no reason for sustained purchases, if there is no PVP, there are no reasons to build a faction base/safe base.
The game needs karma sales to keep going. I Like the game. I have supported it quite a bit in the past. There is nothing karma wise for me to purchase anymore.
Something needs to change.
People loved the pvp when there was no caps.
If there locations where you as a player could pvp, and places where there was no pvp allowed, it becomes the players choice. It becomes more of a strategy game. Out thinking your prey, or on the other hand, out maneuvering the hunter.