Page 5 of 7
Re: labyrinth test results
Posted: 16 Jul 2017, 01:08
by Mordechai
one point from me... can we get rid of the trophys? they are of no monetary value compared to the 50k key, and as cannot leave, there are no shops, and the auction is shut off, even for those with the tele thing, all they do is clutter the loot column, and have to be thrown away constantly to keep from being overburdened, if they have to stay, or will have some purpose, can we at least have a way to throw away more than one item at a time? maybe make it an option in the lower drop down and let you throw out all that are checked? i entered with almost 400 open slots, and now throw out the whole days take, every day, just so i can keep moving.
eta, Why doesnt Technokinesis work for the auction?
Re: labyrinth test results
Posted: 16 Jul 2017, 07:53
by Kira
Kira VS Mooncalf
The mooncalf glanced around the wall, biding his time.
Kira used her telepathic abilities to attempt to overwhelm the mooncalf's mind.
But the power failed.
Kira leaned around the edge of cover, ignoring the danger posed by her enemy, and took her time in lining up a shot.
But every shot was well wide of its mark.
Kira used her telepathic abilities to attempt to overwhelm the mooncalf's mind.
But the power failed.
Abandoning cover, Kira took a second to take aim, heedless of any dangers, and unleashed hot fury.
The bullets ricocheted off the surroundings as the mooncalf ducked for cover.
The mooncalf charged.
Kira roared, anima flowing through her body as she attempted to cast Intimidate.
But the mooncalf resisted the power.
Growling with anger, the mooncalf charged at Kira, clawing and thrashing.
The combatants became locked in a grapple, and tumbled to the ground as they struggled to gain the upper hand. After a brief scuffle, they disengaged and regained their footing.
The mooncalf jumped at Kira, roaring with rage.
The mooncalf overextended himself and leaned off balance as he swiped at the air.
The mooncalf jumped at Kira, roaring with rage.
Kira blocked the attack with open palms. The combatants entered into a grapple for a moment, tumbling onto the ground.
Growling with anger, the mooncalf charged at Kira, clawing and thrashing.
The mooncalf stumbled forward, finding nothing but air.
Growling with anger, the mooncalf charged at Kira, clawing and thrashing.
With bent, guarded arms, Kira blocked the assault and stepped back.
Ducking low, the mooncalf tackled Kira, attempting to enter into a desperate grapple.
The mooncalf overextended himself and leaned off balance as he swiped at the air.
The mooncalf stepped in and grabbed Kira by the neck, ready to pulverize his enemy's face with his free hand.
With bent, guarded arms, Kira blocked the assault and stepped back.
Growling with anger, the mooncalf charged at Kira, clawing and thrashing.
Kira's skull cracked under the force of the mooncalf's assault!
The mooncalf stepped in and grabbed Kira by the neck, ready to pulverize his enemy's face with his free hand.
The weak blows glanced harmlessly off Kira's body.
The mooncalf jumped at Kira, roaring with rage.
Kira's skull cracked under the force of the mooncalf's assault!
Getting in close, the mooncalf pulled back his head and swung a savage headbutt at Kira.
Kira blocked the attack with open palms. The combatants entered into a grapple for a moment, tumbling onto the ground.
The mooncalf lashed out, intending to cripple his target.
Kira's skull cracked under the force of the mooncalf's assault!
Kira summoned a Sidhe!
But the spirit ignored orders from its summoner and faded into the wind, cackling.
Kira summoned a Sidhe!
But the spirit ignored orders from its summoner and faded into the wind, cackling.
The mooncalf jumped at Kira, roaring with rage.
Kira blocked the attack with open palms. The combatants entered into a grapple for a moment, tumbling onto the ground.
The mooncalf jumped at Kira, roaring with rage.
The mooncalf snapped Kira's neck!
Sensing that the mooncalf's concentration was waning, Kira turned her defensive stance into attack, and lashed out with a sudden horizontal slash.
The mooncalf's throat opened and gushed blood as Kira's blade sliced cleanly through it!
The mooncalf stepped in and grabbed Kira by the neck, ready to pulverize his enemy's face with his free hand.
Kira blocked the attack with open palms. The combatants entered into a grapple for a moment, tumbling onto the ground.
The mooncalf leapt at Kira, yelling as he entered into a flying kick.
The mooncalf stumbled forward, finding nothing but air.
The mooncalf jumped at Kira, roaring with rage.
With bent, guarded arms, Kira blocked the assault and stepped back.
The mooncalf stepped in and grabbed Kira by the neck, ready to pulverize his enemy's face with his free hand.
Kira's skull cracked under the force of the mooncalf's assault!
The mooncalf stepped in and grabbed Kira by the neck, ready to pulverize his enemy's face with his free hand.
Kira blocked the attack with open palms. The combatants entered into a grapple for a moment, tumbling onto the ground.
Growling with anger, the mooncalf charged at Kira, clawing and thrashing.
The mooncalf stumbled forward, finding nothing but air.
The mooncalf stepped in and grabbed Kira by the neck, ready to pulverize his enemy's face with his free hand.
Kira blocked the attack with open palms. The combatants entered into a grapple for a moment, tumbling onto the ground.
The mooncalf jumped at Kira, roaring with rage.
Kira blocked the attack with open palms. The combatants entered into a grapple for a moment, tumbling onto the ground.
Growling with anger, the mooncalf charged at Kira, clawing and thrashing.
The mooncalf smashed Kira's skull, which caved in around her forehead!
Kira was defeated! Sensing she is outmatched, slipped away from the battle.
Ok I'm done. Lost to a mooncalf wtf. 100k down. I was up to level 8 but back tracked to get blood (then had to fight again to get the keys to go up).
Re: labyrinth test results
Posted: 16 Jul 2017, 19:24
by Mordechai
did you have a gun equipped? or ammo? mooncalves often win at melee, but are pawns with guns, it doesn't look like you tried to shoot once
Re: labyrinth test results
Posted: 17 Jul 2017, 16:15
by Roderic
I'm a little...confused as to why someone can't teleport themselves out.
You can get summoned out, or celerity out but can't teleport yourself out.
And it's far too tedious to go through each staircase when you're on like floor 14. ><
Re: labyrinth test results
Posted: 19 Jul 2017, 16:23
by Azraeth
Okay so, max floor Jaxon reached: 45
Max EXP: 209 (I think)
EXP on floor 45: 191
Gun: 15, 15, 10
Sword: 13, 13, 7
Battle tactics are set up to do as much ranged (magical) damage as possible before ever encountering an NPC up close.
Relevant stats are:
Current Blood: 14.0
Current energy: 10.8
Strength: 20
Dexterity: 30
Stamina: 16 20
Intelligence: 30
Willpower: 35
Skill: 20
Charisma: 7
Healing: 20
Arcane: 30
Given that the highest level vampire can only make it to about floor 30-35, I think the exp needs a bump, because most vampires aren't going to see floor 40-45 any time soon, and that's where the xp really begins to pick up and become worth more than the exp you can get from hunting wendigos on the grid.
If people can make equivalent exp on grid, they aren't going to slog through floors, and spend time, IGC, and a dip in exp just to get about the same exp they could have without the effort. I'd suggest a bump of at least 30-50. Which I know seems like a lot, but if people can't get into the labyrinth until level 30 anyway...it's not like they're going to abuse it early on to amass tons and tons of levels.
Re: labyrinth test results
Posted: 20 Jul 2017, 01:49
by Mordechai
the odd thing, is that npcs in the labyrinth that are in the world, like anients, fadebeast, mooncalfs, greaters, etc.... right now give less xp than they do on grid
Re: labyrinth test results
Posted: 21 Jul 2017, 00:06
by Mooncalf
Mordechai wrote:the odd thing, is that npcs in the labyrinth that are in the world, like anients, fadebeast, mooncalfs, greaters, etc.... right now give less xp than they do on grid
Yes, that's not going to change. It's not possible to fine tune it so that they give the exact same amount, due to the random stats generation thing.
Re: labyrinth test results
Posted: 21 Jul 2017, 00:11
by Mooncalf
Azraeth wrote:Okay so, max floor Jaxon reached: 45
Max EXP: 209 (I think)
EXP on floor 45: 191
191 is waaaaaay more than anyone can get from regular NPCs in the city though. Even in raids, the best non-boss only gives 150ish.
If anything it sounds like the human power that got you up to floor 45 might need to be nerfed ever so slightly. Humans being able to get 10 floors higher than vamps is a huge thing.
Re: labyrinth test results
Posted: 21 Jul 2017, 00:43
by Azraeth
Mooncalf wrote:Azraeth wrote:Okay so, max floor Jaxon reached: 45
Max EXP: 209 (I think)
EXP on floor 45: 191
191 is waaaaaay more than anyone can get from regular NPCs in the city though. Even in raids, the best non-boss only gives 150ish.
If anything it sounds like the human power that got you up to floor 45 might need to be nerfed ever so slightly. Humans being able to get 10 floors higher than vamps is a huge thing.
After running through the Labyrinth, I actually agree with that. 10-15 floors higher than any vampire can get is a lot. The peak EXP Jaxon was getting was over 200, which I agree is substantially higher than what you'd find on grid. However, what is the exp like for around level 30-35? I only ask because that's where your peak players are going to be headed if, and only if, it's substantially high enough above the 150ish that you can get on grid, to be worth slogging through 30 floors once a month. If it's around 150 on floors 30-35, then it's still not going to be worth it to the majority of your players. Even a /little/ more isn't really worth it because of how long it takes to get that deep into the labyrinth and the EXP deficit you're dealing with up to that point.
Re: labyrinth test results
Posted: 21 Jul 2017, 19:09
by Mooncalf
The major difference between 150 in the labyrinth, VS the high XP from the best wendigos is that the lab floors are usually much smaller, and there are 3 respawning enemies just on that floor alone. That's a lot less moves per kill compared to the wendy forrest.