Re: Spitballing an Idea (not Path related, but grid game rel
Posted: 30 Mar 2018, 02:56
Wendigo wrote:I think that, if you allow an option for PVP, you're going to have a faction that exists just to PVP/troll everyone else. It's inevitable in that sort of game, and you'd have to police it or let it go.Mooncalf wrote:Yeah, people probably wouldn't bother PVPing one another unless they were members of a rival nation / city / group in a town that's being attacked.Azraeth wrote:Also seems like it would be less about PVP and more about a variety of survival skills. Expert pathfinder anyone?
Frankly, I think you should set a hard cap on PVP to avoid much of the ugliness of other games. You can still have PVPesque options like picking pockets or wounding people, but I'm envisioning a trolling faction forming that exists to loot the countryside and burn down what everyone else has built.
That might be realistic, but I really think PVP is what has killed Path for me. Just my $0.02.
I wouldn't even start a game like this if it was going to have a PVP option, regardless of what claims or promises of policing it were given. Full stop.
I rather enjoy the pvp aspect to Path, and to Blood. However you may be right about the chance a place might do that. There is, however, a way to avoid having overly destructive pvp killings. Allow the killings, but make them temporary. For instance, in a few other games I play, deaths are only temporary, and you only lose just a portion of what you have on hand (not weapons, just things like cash) and of course if they fail, they lose their things to you. No death penalty, you still see that somebody killed you, they still get the reward, but the loss is rather small. So the worst they could do is spam your alerts and maybe take some cash (if you want to actually even apply that).