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Re: Tomb Raiding discussion and feedback
Posted: 28 Oct 2017, 07:58
by Llangort (DELETED 6420)
Key issue is fixed.
Made it to level 10 before discovering the hard way I really wasn't focussing well tonight.
300 inventory slots, $51k worth of weapons and $20k worth of loot. Best weapon 12/15/7. I think just over $12k worth of loot and weapons destroyed to keep inventory space, almost all less than $40 a piece, so a minimum of 300 slots needed to keep that too.
Re: Tomb Raiding discussion and feedback
Posted: 30 Oct 2017, 15:47
by Mooncalf
Llangort wrote:Key issue is fixed.
Made it to level 10 before discovering the hard way I really wasn't focussing well tonight.
300 inventory slots, $51k worth of weapons and $20k worth of loot. Best weapon 12/15/7. I think just over $12k worth of loot and weapons destroyed to keep inventory space, almost all less than $40 a piece, so a minimum of 300 slots needed to keep that too.
Though at level 10 you'd be getting about 15 XP per energy point I think?
Even still, I think adding rare relics and special fae shards to this system will make it more worthwhile.
Re: Tomb Raiding discussion and feedback
Posted: 30 Oct 2017, 20:57
by Llangort (DELETED 6420)
15 XP per energy for a perfect one sounds like it includes the 1 energy to move to next tomb. Out of the 5 i tried on 10, two were perfect, 1 set off a trap too soon into it to guess where the switch was, one I got caught after the first move. So while the exp is decent, the difficulty results in a good chance of not being able to have a chance to get it.
Exp really isn't the reward, given how many daily hacks I passed up to stay in here. Daily hacks are the main reason the normal labyrinth really isn't worth it for me. Also even with the blood fountains on some floors I lost more PXP than blood boost could have saved.
Regardless it is an interesting and challenging way to spend my time and am likely to continue next month.
Re: Tomb Raiding discussion and feedback
Posted: 31 Oct 2017, 15:53
by Mooncalf
It should only cost 0.2 energy to move to the next tomb. But yeah, true that some will be failures.
Re: Tomb Raiding discussion and feedback
Posted: 01 Nov 2017, 07:56
by Llangort (DELETED 6420)
I'll draw a map next time in but 3-7 steps is what I remember, always including 2 or 3 diagonal steps... pretty sure the diagonals are 0.2 in there as they are in the Algonquin caverns, the new town NPC areas and the bars I frequent. Happy to be corrected though :)
Re: Tomb Raiding discussion and feedback
Posted: 05 Nov 2017, 00:31
by Llangort (DELETED 6420)
And corrected I was, map seems much smaller when drawn lol
And the Exp is great on a bonus exp day, when you get floor keys.
Overall, running delightfully smooth and polished now. Great work!
Re: Tomb Raiding discussion and feedback
Posted: 05 Nov 2017, 21:33
by Wendigo
I just moved to what I thought was the next location, and it turned out to be the exit. Five floors of progress lost.
It would be nice if the "move to next floor" icon that came up was a little clearer about where we're going.
Re: Tomb Raiding discussion and feedback
Posted: 06 Nov 2017, 22:43
by Wendigo
On a more humorous note: opened a door and found an "Ancient Tablet" and my thought was, "What's a First Gen iPad doing in these tombs?"
Re: Tomb Raiding discussion and feedback
Posted: 07 Nov 2017, 08:02
by Llangort (DELETED 6420)
Waiting to finish recharging?
Re: Tomb Raiding discussion and feedback
Posted: 07 Nov 2017, 16:15
by Mooncalf
Wendigo wrote:I just moved to what I thought was the next location, and it turned out to be the exit. Five floors of progress lost.
It would be nice if the "move to next floor" icon that came up was a little clearer about where we're going.
The next floor squares are always within the tombs, rather than the hub areas. The exit in the hub area says "exit".