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Re: Exposing humans to vampire society.
Posted: 05 Dec 2014, 19:51
by Mkvenner
Madison wrote:Just because I know that people once believed in ancient Greek gods doesn't mean that I believe in them. I also don't look for proof of their existence.
... but you still know they used to be a thing.
Paladins attacking vampires on sight in the sewers was a consequence for a chapter or side chapter event if I remember correctly. And is one of those things that can't correlate exactly to lore and RP. Not every paladin is going to attack on sight.
Wait, so stuff that happens in the game has no direct tie in to lore or RP?
Re: Exposing humans to vampire society.
Posted: 05 Dec 2014, 19:56
by Alexandrea
Madison wrote:A lot a great stiff I agreed with
No idea how to word this but my apologizes in advance to the eyeballs of anyone reading beyond this. Mad's also right I believe about the addition of the paladins and that was why we now have blood thieves as well. And chapters are not the only things that influence the game.
The way that those npc's react on the grid does influence how players will rp their characters. There is a list of things that happen on grid that you can't rp out but a lot of us do write about almost everything that does happen on grid. And will also act on on grid to match rp. People have done impact threads outside of chapters that caused actions to happen on the grid.
How the players react and perceive the violations list was last year's chapter and as players we made actions that changed the system. (let's please not derail about that) But, there just are some thing that just.. 'are' because it's a game. There is only so much diversity that can be coded into the grid. The David has already said that last year's chapter (chapter 2) was not about the Masquerade and that there will be a chapter about that.
So a lot of the conflict over how vampires get exposed and by whom and the all the salsa for that bag of chips could end up a lot different a year from now. The way the grid is coded may end up changing due to the outcome of chapter number who knows, any how. Or maybe you can start an impact thread to try and flesh out the Paladin Lore, add some more depth to it, influence the Cannon if you can and make changes happen on the grid.
Re: Exposing humans to vampire society.
Posted: 05 Dec 2014, 19:58
by Victor
Ok..I'm confused again. Do we or don't we RP the stuff that happens in game?
Cuz if Vic gets attacked by a Paladin automatically like he does by the cops, shouldn't that mean Paladins just know vampires? Paladin wouldn't attack a human unless antagonized would they? Cops don't seem to need a reason to attack someone just strolling by. If Paladins aren't meant to know a vampire from a human, why would they attack a random passerby? And wouldn't we RP said automatic attack as an automatic attack? If Paladins don't all know about vampires, how are we supposed to write the justification of our vampire being attacked for just waking by? And cops as well. Still boggles my mind.
Re: Exposing humans to vampire society.
Posted: 05 Dec 2014, 20:02
by Madison
It ties in but not in every instance or example.
Paladins do have a power that allows them to sense undead and that's the logic (plus whatever it was we did to make it so they attacked vamps on grid by passing through their square) of why they know to attack. But it doesn't mean every paladin in existence is going to do that.
The grid doesn't and can't match lore and RP exactly all the time.
Mad carries around anywhere between 40-60 guns on her at a time if I haven't hit a lockbox after a round of crafting. Doesn't mean I write it that way in RP.
Mad can't pass over water on the grid. She can swim.
Thousands of npcs are killed on a daily, yet their populations never decrease.
Some stuff you just have to turn a blind eye to and pretend it works.
Re: Exposing humans to vampire society.
Posted: 05 Dec 2014, 20:04
by Alexandrea
Madison wrote:
Some stuff you just have to turn a blind eye to and pretend it works.
That and relax and have fun. It's a game. You are supposed to be enjoying yourself. :)
Re: Exposing humans to vampire society.
Posted: 05 Dec 2014, 20:05
by Madison
Victor wrote:Ok..I'm confused again. Do we or don't we RP the stuff that happens in game?
Cuz if Vic gets attacked by a Paladin automatically like he does by the cops, shouldn't that mean Paladins just know vampires? Paladin wouldn't attack a human unless antagonized would they? Cops don't seem to need a reason to attack someone just strolling by. If Paladins aren't meant to know a vampire from a human, why would they attack a random passerby? And wouldn't we RP said automatic attack as an automatic attack? If Paladins don't all know about vampires, how are we supposed to write the justification of our vampire being attacked for just waking by? And cops as well. Still boggles my mind.
Cops shooting people with high notoriety is the only way to give some sort of consequence to people with high notoriety.
To say that the cops in Harper Rock shoot first and ask questions later with every criminal is rather incorrect.
It's a grid mechanic that doesn't have to match RP. Though it's a running theme to have characters mention that the cops in HR are trigger happy.
Re: Exposing humans to vampire society.
Posted: 05 Dec 2014, 20:11
by Victor
My brain hurts from the lack of enough logics. I enjoy playing the game just fine until storylines, chapters, roleplays, and grid mechanics start opposing each other like oil and water. Then I sit here with a stupid look on my face trying to figure out how to write my character so that he fits in the round hole and the square block fits in the square hole.
Most of this stuff leaves me trying to put the square block in the round hole and eating glue.
Re: Exposing humans to vampire society.
Posted: 05 Dec 2014, 20:13
by Alexandrea
RELAX and just enjoy, like a movie. It doesn't have to always make sense.
I know. Here, this is a great plan...
The game has to check for how many characters have 'meaner things' on, in every square that is above security zero. The alert goes up for every one. And if a anything happens that would be a violation, the chances go up for each shifted vampire. (Oh wait then we have to take into account domestic animals that might be there as helper pets...
) And every time someone in 'meaner things' steps into a public building, they risk a running a violation.
Good plan?
ETA
I am just teasing... hope you know that. :)
Re: Exposing humans to vampire society.
Posted: 05 Dec 2014, 20:17
by Madison
I don't understand what's so difficult to understand?
No one complains in either game (this one or the other one most are familiar with) that you can't attack a person til they're dead but instead have to wait til they move.
Logically it doesn't make sense that you're right there and can't attack them.
From a game fairness standpoint, it's not fair to the victim to allow you to do that.
~~
Having a high notoriety in life means more attention from the authorities.
Path doesn't have an arrest function and the next annoyance is a wound. So cops shoot you instead of arresting you.
~~
"Day" only happens for one minute in code.
It's against cannon to RP that HR has eternal night with only one minute of sunlight.
~~
It's all the same.
Things happen on the grid for a reason, whether it be logical in an RP standpoint or exactly to cannon or not. Sometimes it's because of coding issues or other logical reasons you just don't understand but like all the examples above, just because it always happens on grid that doesn't mean that's the way it always happens in RP/in the lore.
Re: Exposing humans to vampire society.
Posted: 05 Dec 2014, 20:18
by Victor
Remember when I mentioned the stupid look on my face? Yeah..its doing that thing again.
I'm going back to my corner of the sandbox...you guys play funny.