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Re: STICKY: Small Updates and Tweaks
Posted: 22 Nov 2014, 20:23
by Mooncalf
We've capped RPP to EXP conversion rates at level 26 values (was capped at 28's values), due a bug / miscalculation. The max achievable conversion rate, with a Retrocognition Spyglass, is now 1 exp per 1.3 rpp exchanged. This is roughly on par with fighting the best enemies in the game, whereas before it was way better.
Re: STICKY: Small Updates and Tweaks
Posted: 06 Dec 2014, 23:36
by Mooncalf
Palterer 1 & 2 now only give discounts on items worth less than $500,000. Silver Tongue remains unchanged.
Re: STICKY: Small Updates and Tweaks
Posted: 20 Dec 2014, 20:01
by Mooncalf
Breaking and entering squares now show a padlock icon instead of a door button. This button also has the building base security displayed on it.
Similarly, the talk button now displays the number of people currently roleplaying locally, in your current area. If there's nobody roleplaying live at that location, then no number will be displayed.
Lastly, weather effects are now dynamic, and display according the in game weather (which reflects the current weather in that part of Canada right now). The weather effects are currently rain, sleet and snow. You can now see the weather details and temperature at a terminal (on crownet or the human equivalent).
Re: STICKY: Small Updates and Tweaks
Posted: 23 Dec 2014, 14:11
by Mooncalf
The property page has now been updated to include tabs, to let you switch between owned and available properties (real estate list) quickly, without needing to add more pages to the drop down menu.
Re: STICKY: Small Updates and Tweaks
Posted: 23 Dec 2014, 15:38
by Mooncalf
Please be aware that it's now possible to sell stacked weapon parts, even if those parts are different qualities. You should be careful when selling stacked parts, then, and if you're planning on using / selling high quality weapon parts, it's best to unstack them and protect the ones you want to keep first.
Re: STICKY: Small Updates and Tweaks
Posted: 26 Dec 2014, 18:43
by Mooncalf
Equipped weapons can no longer be accidentally sold. You must now unequip them before selling them.
Re: STICKY: Small Updates and Tweaks
Posted: 30 Dec 2014, 22:24
by Mooncalf
You can now create characters on mobile devices. You'll be redirected to a simplified, non-flash version of the character creation system if you are on a device which doesn't support flash.
One thing to note: using the simplified character creation, you will be unable to sire under people who have chosen to only sire specific types of characters. Only those who are set up to sire anyone, regardless of gender, path, etc. will be available.
Re: STICKY: Small Updates and Tweaks
Posted: 13 Jan 2015, 18:05
by Mooncalf
If you pass by a gift or similar item placed in a lair now, it will show a much bigger button to the side of the screen, containing the image of the item you placed, if one was specified. These buttons are clickable, to get a better look and to read the description of the item. If an image url was not specified for the item, however, a magnifying glass will show instead, denoting that there's something of consequence to view in the square.
Noticeboards act in a similar way, but they also now display the specified message in the alerts window.
Both gifts and notice boards will be editable soon, so you'll be able to change / add the image, if one is broken. Please remember, however, only to use images that you've uploaded to an image hosting site yourself. Also, please do not use images which are too big, as they'll cause slow loading for people moving around in your lairs.
Re: STICKY: Small Updates and Tweaks
Posted: 20 Jan 2015, 15:13
by Mooncalf
Cameras placed in public places no longer name spotted individuals, unless they are already recognised by the owner of the camera. Cameras placed in private areas, however, still act as normal.
Essentially, if you've placed a camera in a public area, then it's likely that hundreds of people pass it by each day, which means you should have no reason to pick out one name out of all of those hundreds, if you do not recognise the individual passing it by. In similar logic, a camera placed in a private location does not have tons of people passing it by each day, so you'd have reason to remember the face of an individual who passed it by.
The new message for public cameras is, "Your security camera at 12, 9, Beta Towers recorded people you do not recognize passing by", unless you do recognize them already, in which case the alert will be as normal.
Re: STICKY: Small Updates and Tweaks
Posted: 20 Jan 2015, 16:24
by Mooncalf
Feeding has been fixed so that it should no longer be possible to feed on an ally when you click to feed on a random human in the square ("HUMAN x 2" etc.). When you try this, it should instead target to either an NPC human in the square, or another PC human you are not allies with.