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Re: People's Preference (November) - PVP Update

Posted: 29 Oct 2018, 05:02
by Natsuko
It could also be used as "Head" Hunting so to speak.. meaning if a person has a hate for someone or dislike, they use that to put attacks on that person. Which in cases I hope no one is dumb enough to abuse that system. I've been "Head" Hunted in the past not on this site but in games I enjoyed playing in the past. Trust me its not fun when you have some jack *** ruin the fun for you by doing that because he/she don't like you for whatever reason they have against you.

Re: People's Preference (November) - PVP Update

Posted: 29 Oct 2018, 08:20
by Cliff Worthington
Natsuko wrote:It could also be used as "Head" Hunting so to speak.. meaning if a person has a hate for someone or dislike, they use that to put attacks on that person. Which in cases I hope no one is dumb enough to abuse that system. I've been "Head" Hunted in the past not on this site but in games I enjoyed playing in the past. Trust me its not fun when you have some jack *** ruin the fun for you by doing that because he/she don't like you for whatever reason they have against you.
You can already place bounties on people with the hitlist system. Infact, you can hack, make a list of people with notoriety of anything higher than low, and place bounties on them. The system is set up to do it. I've even considered doing it. I just don't have the IGC do fund it.

Re: People's Preference (November) - PVP Update

Posted: 30 Oct 2018, 18:31
by Natsuko
Cliff Worthington wrote:
Natsuko wrote:It could also be used as "Head" Hunting so to speak.. meaning if a person has a hate for someone or dislike, they use that to put attacks on that person. Which in cases I hope no one is dumb enough to abuse that system. I've been "Head" Hunted in the past not on this site but in games I enjoyed playing in the past. Trust me its not fun when you have some jack *** ruin the fun for you by doing that because he/she don't like you for whatever reason they have against you.
You can already place bounties on people with the hitlist system. In fact, you can hack, make a list of people with the notoriety of anything higher than low, and place bounties on them. The system is set up to do it. I've even considered doing it. I just don't have the IGC do fund it.
CLiff I love the way you think.

Re: People's Preference (November) - PVP Update

Posted: 30 Oct 2018, 18:33
by Cliff Worthington
Natsuko wrote:
Cliff Worthington wrote:
Natsuko wrote:It could also be used as "Head" Hunting so to speak.. meaning if a person has a hate for someone or dislike, they use that to put attacks on that person. Which in cases I hope no one is dumb enough to abuse that system. I've been "Head" Hunted in the past not on this site but in games I enjoyed playing in the past. Trust me its not fun when you have some jack *** ruin the fun for you by doing that because he/she don't like you for whatever reason they have against you.
You can already place bounties on people with the hitlist system. In fact, you can hack, make a list of people with the notoriety of anything higher than low, and place bounties on them. The system is set up to do it. I've even considered doing it. I just don't have the IGC do fund it.
CLiff I love the way you think.
I'm always here for great ideas.

Re: People's Preference (November) - PVP Update

Posted: 01 Nov 2018, 11:35
by Mooncalf
The winner is NPC strongholds for territorial battles. This one will be a ton of fun, I think, but it's going to take a fair amount of work. I'll try to get it done for this month, but it might not be finish-able until the next PVP cycle. I'll do my best!

Re: People's Preference (November) - PVP Update

Posted: 01 Nov 2018, 11:40
by Cliff Worthington
Bummer, I was hoping for the bounty system thing. Atleast then it'd be something I could participate in as a solo player

Re: People's Preference (November) - PVP Update

Posted: 01 Nov 2018, 11:43
by Mooncalf
Cliff Worthington wrote:Bummer, I was hoping for the bounty system thing. Atleast then it'd be something I could participate in as a solo player
Based on its popularity I'd be willing to bet it will win next time.

Re: People's Preference (November) - PVP Update

Posted: 01 Nov 2018, 13:22
by Mortll
Yeah me to the other idea seemed too much like the raids we already have in place that nobody is doing and all the territories are held by Non NPC groups … So with that Are you going to add More Territories ?

Re: People's Preference (November) - PVP Update

Posted: 01 Nov 2018, 13:39
by Mooncalf
Mortll wrote:Yeah me to the other idea seemed too much like the raids we already have in place that nobody is doing and all the territories are held by Non NPC groups … So with that Are you going to add More Territories ?
The idea is that NPCs will attack territories again, but it will be done in a different way to before. An NPC stronghold will appear in the attacked territory for that month, and if the faction doesn't beat their stronghold / raid thing within X days, the NPC faction takes control of that territory instead.

While conversely, in attack the stronghold will (the next month after the NPCs take a territory), be open for all factions to attack, which will potentially mean factions end up killing one another trying to take the territory too.

Re: People's Preference (November) - PVP Update

Posted: 01 Nov 2018, 18:14
by Every
Mooncalf wrote:
Mortll wrote:Yeah me to the other idea seemed too much like the raids we already have in place that nobody is doing and all the territories are held by Non NPC groups … So with that Are you going to add More Territories ?
The idea is that NPCs will attack territories again, but it will be done in a different way to before. An NPC stronghold will appear in the attacked territory for that month, and if the faction doesn't beat their stronghold / raid thing within X days, the NPC faction takes control of that territory instead.

While conversely, in attack the stronghold will (the next month after the NPCs take a territory), be open for all factions to attack, which will potentially mean factions end up killing one another trying to take the territory too.
That's pretty much the idea that I was going for when the idea came to mind, yeah.

It's different from the typical raids we have in place as it is in the sense we can pointedly ignore each other to develop further into the raid - not to say that can't be how it's done in this one, either. However, it would also encourage more PVP between players and develop strategic movements for those involved with the territory gains and losses.

At the same time, for players who aren't comfortable going after the larger factions, it may give them a chance to develop their own and go after NPC raid while the others are fighting amongst themselves, instead.