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Re: UPDATE: The Infinite Labyrinth
Posted: 05 Jul 2017, 11:53
by Azraeth
Mooncalf wrote:
Which was the highest level people could get to?
Still workin' on that, but I have someone on floor 20 right now.
I also really like those update ideas.
Re: UPDATE: The Infinite Labyrinth
Posted: 05 Jul 2017, 12:08
by Roderic
Do you mean spike traps, david?
I've not run into any poisons...
Re: UPDATE: The Infinite Labyrinth
Posted: 05 Jul 2017, 13:34
by Amalea
There's poison traps on some floors... 2 blood and 10 energy lost if it triggers on you.
Amalea's currently on 12
Re: UPDATE: The Infinite Labyrinth
Posted: 06 Jul 2017, 01:25
by Mordechai
Azraeth wrote:Mooncalf wrote:
Which was the highest level people could get to?
Still workin' on that, but I have someone on floor 20 right now.
I also really like those update ideas.
david, during the test, the highest reached was 30 vs Ancient Trayonetic Wendigo, mordie and Ari made it to them
Josh, is this jaxon? if so it will be a good test as he does better than any of the vampires on wendigos and the other higher npcs.
Re: UPDATE: The Infinite Labyrinth
Posted: 07 Jul 2017, 00:50
by Llangort (DELETED 6420)
Got to level 15 on Llangort, and while all the above suggested changes are great, probably won't go back unless things change further. I just can't find a reason/need to (other than the mapping stuff addiction).
That being said, my lower level Paladin is likely to find a nice level and hang around a while, and while he can afford it will probably do that once a month as a change from the abandoned sewers, despite it's impact on his forging.
Ideas:
Would giving a character choices about what labyrinth level to start at based on the character level be another way to go? Since level 30 is the base, maybe char level 40 can choose to start at 1 or 6... 50 from 1,6,11 etc??
or...
say drops in the labyrinth that give higher starting floors for return visits that month... like from level 6-10 can sometimes find a start at 5, 11-15 at 10 etc
or... take out the random aspect and do something like a save point for where to start out at a revisit etc etc
Re: UPDATE: The Infinite Labyrinth
Posted: 07 Jul 2017, 22:11
by Mooncalf
All Labyrinth NPCs now give 10 extra XP. Poison traps have also been replaced with spike traps.
When the labyrinth next respawns, lower level NPCs will be skipped entirely from floor 1.