Re: Tracking
Posted: 20 Dec 2014, 20:16
Realistically I think it comes down to sheer time usage of the power and experience gained per skill per energy. If you have 20 in tracking that is all fine and dandy and it may net you some decent experience (not sure how much) but if each and every experience point matters then why go tracking at all?
You are honestly better off using a wraith and/or a human thrall to locate Lionelli (If you're even that high a level) and putting the extra stats in to something like hacking (Which will benefit from the high skill and intel which most NPC slayers have a decent amount of seeing as both skills help in fighting NPCs) and make even MORE experience and money at the same time.
It's like I've said countless times, the exp/energy ratio on certain skills is utterly abysmal and is going to make certain skills never get used. This is true for Tracking, Rituals and (to an extent) weapon crafting. I think it's just a matter of opinion and this is just mine. Hope it helps shed some light on things.
EDIT: Tracking affecting loot is just a no. I will be honest and say that it seems like instead of adding little bits and pieces to skills to make them more effective maybe a nice (and apologies for this) overhaul of the less used skills might be a good idea. Obviously they're not working and a 'quick fix' isn't going to work quite as well in the long run as well as a good think, discussion and rehashing of the skills will work. I know there is plenty of input to be had on each and every skill so why not start a discussion thread on each skill, get opinions and go from there while we're still in beta? After a month or so of people voicing opinions make a decision based on community thoughts and feelings mixed with the aspect of making a fair and balanced game.
If it is obvious that certain skills are preferred over others then look in to WHY those skills are preferred and maybe try to make the other less used skills equally appealing in a less hasty and 'I want people to use this skill now' kind of way.
Also, if we're going to be having drastic changes to skills (yes, I would count tracking affecting loot as a drastic change) then perhaps it would be time for restats to be able to purchasable for in game cash once again.
You are honestly better off using a wraith and/or a human thrall to locate Lionelli (If you're even that high a level) and putting the extra stats in to something like hacking (Which will benefit from the high skill and intel which most NPC slayers have a decent amount of seeing as both skills help in fighting NPCs) and make even MORE experience and money at the same time.
It's like I've said countless times, the exp/energy ratio on certain skills is utterly abysmal and is going to make certain skills never get used. This is true for Tracking, Rituals and (to an extent) weapon crafting. I think it's just a matter of opinion and this is just mine. Hope it helps shed some light on things.
EDIT: Tracking affecting loot is just a no. I will be honest and say that it seems like instead of adding little bits and pieces to skills to make them more effective maybe a nice (and apologies for this) overhaul of the less used skills might be a good idea. Obviously they're not working and a 'quick fix' isn't going to work quite as well in the long run as well as a good think, discussion and rehashing of the skills will work. I know there is plenty of input to be had on each and every skill so why not start a discussion thread on each skill, get opinions and go from there while we're still in beta? After a month or so of people voicing opinions make a decision based on community thoughts and feelings mixed with the aspect of making a fair and balanced game.
If it is obvious that certain skills are preferred over others then look in to WHY those skills are preferred and maybe try to make the other less used skills equally appealing in a less hasty and 'I want people to use this skill now' kind of way.
Also, if we're going to be having drastic changes to skills (yes, I would count tracking affecting loot as a drastic change) then perhaps it would be time for restats to be able to purchasable for in game cash once again.